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sd_4band_eq_tidy_but_slow.jsfx
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sd_4band_eq_tidy_but_slow.jsfx
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desc:sd_4band_eq_tidy_but_slow
// Based on the W3 specs for EQs: https://www.w3.org/TR/audio-eq-cookbook/
// Based on the tutorial: https://www.youtube.com/watch?v=WR8PtyfLAVc
slider1:lpFreq=22000<3000, 22000, 1>LP Freq
slider2:lpQ=0.5<0.1, 7, 0.01>Q
slider4:highType=0<0,1,1{Shelf,Peak}>High Type
slider5:highFreq=8000 <20, 20000, 1>Freq
slider6:highQ=0.5 <0.1, 7, 0.01>Q
slider7:highGain=0 <-15, 15, 0.01>Gain (dB)
slider9:hiMidFreq=3000<600,7000,1>Hi Mid Freq
slider10:hiMidQ=0.5<0.1, 7, 0.01>Q
slider11:hiMidGain=0<-15, 15, 0.01>Gain (dB)
slider13:loMidFreq=1000<200,2500,1>Lo Mid Freq
slider14:loMidQ=0.5<0.1, 7, 0.01>Q
slider15:loMidGain=0<-15, 15, 0.01>Gain (dB)
slider17:lowType=0<0,1,1{Shelf,Peak}>Low Type
slider18:lowFreq=200<30,450,1>Freq
slider19:lowQ=0.5<0.1, 7, 0.01>Q
slider20:lowGain=0<-15, 15, 0.01>Gain (dB)
slider22:hpFreq=20<20, 1050, 1>HP Freq
slider23:hpQ=0.5<0.1, 7, 0.01>Q
slider50:outputGainDb=0<-15, 15, 0.01>Output Gain (dB)
@init
channels = 2; // FIXME can we make use of num_ch?
// Space to save former sample values
function createStereoBuffer(offset)
(
this.y = offset + 0;
this.y1 = offset + channels;
this.y2 = offset + channels * 2;
this.x = offset + channels * 3;
this.x1 = offset + channels * 4;
this.x2 = offset + channels * 5;
);
function setHpCoefs()
local(omega sinOmega cosOmega alpha)
(
omega = 2 * $pi * hpFreq / srate;
sinOmega = sin(omega);
cosOmega = cos(omega);
alpha = sinOmega / (2 * hpQ);
this.a0 = 1 + alpha;
this.a1 = -2 * cosOmega;
this.a2 = 1 - alpha;
this.b0 = (1 + cosOmega) / 2;
this.b1 = - (1 + cosOmega);
this.b2 = (1 + cosOmega) / 2;
this.a1x = this.a1 / this.a0;
this.a2x = this.a2 / this.a0;
this.b0x = this.b0 / this.a0;
this.b1x = this.b1 / this.a0;
this.b2x = this.b2 / this.a0;
);
function setLpCoefs()
local(omega sinOmega cosOmega alpha)
(
omega = 2 * $pi * lpFreq / srate;
sinOmega = sin(omega);
cosOmega = cos(omega);
alpha = sinOmega / (2 * lpQ);
this.a0 = 1 + alpha;
this.a1 = -2 * cosOmega;
this.a2 = 1 - alpha;
this.b0 = (1 - cosOmega) / 2;
this.b1 = 1 - cosOmega;
this.b2 = (1 - cosOmega) / 2;
this.a1x = this.a1 / this.a0;
this.a2x = this.a2 / this.a0;
this.b0x = this.b0 / this.a0;
this.b1x = this.b1 / this.a0;
this.b2x = this.b2 / this.a0;
);
function setLowShelfCoefs()
local(A omega sinOmega cosOmega alpha)
(
A = 10 ^ (lowGain / 40);
omega = 2 * $pi * lowFreq / srate;
sinOmega = sin(omega);
cosOmega = cos(omega);
alpha = sinOmega / (2 * lowQ);
this.a0 = (A + 1) + (A - 1) * cosOmega + 2 * sqrt(A) * alpha;
this.a1 = -2 * ((A - 1) + (A + 1) * cosOmega);
this.a2 = (A + 1) + (A - 1) * cosOmega - 2 * sqrt(A) * alpha;
this.b0 = A * ((A + 1) - (A - 1) * cosOmega + 2 * sqrt(A) * alpha);
this.b1 = 2 * A * ((A - 1) - (A + 1) * cosOmega);
this.b2 = A * ((A + 1) - (A - 1) * cosOmega - 2 * sqrt(A) * alpha);
this.a1x = this.a1 / this.a0;
this.a2x = this.a2 / this.a0;
this.b0x = this.b0 / this.a0;
this.b1x = this.b1 / this.a0;
this.b2x = this.b2 / this.a0;
);
function setPeakCoefs(freq, gain, q)
local(A omega sinOmega cosOmega alpha)
(
A = 10 ^ (gain / 40);
omega = 2 * $pi * freq / srate;
sinOmega = sin(omega);
cosOmega = cos(omega);
alpha = sinOmega / (2 * q);
this.a0 = 1 + alpha / A;
this.a1 = -2 * cosOmega;
this.a2 = 1 - alpha / A;
this.b0 = 1 + alpha * A;
this.b1 = -2 * cosOmega;
this.b2 = 1 - alpha * A;
this.a1x = this.a1 / this.a0;
this.a2x = this.a2 / this.a0;
this.b0x = this.b0 / this.a0;
this.b1x = this.b1 / this.a0;
this.b2x = this.b2 / this.a0;
);
function setHighShelfCoefs()
local(A omega sinOmega cosOmega alpha)
(
A = 10 ^ (highGain / 40);
omega = 2 * $pi * highFreq / srate;
sinOmega = sin(omega);
cosOmega = cos(omega);
alpha = sinOmega / (2 * highQ);
this.a0 = (A + 1) - (A - 1) * cosOmega + 2 * sqrt(A) * alpha;
this.a1 = 2 * ((A - 1) - (A + 1) * cosOmega);
this.a2 = (A + 1) - (A - 1) * cosOmega - 2 * sqrt(A) * alpha;
this.b0 = A * ((A + 1) + (A - 1) * cosOmega + 2 * sqrt(A) * alpha);
this.b1 = -2 * A * ((A - 1) + (A + 1) * cosOmega);
this.b2 = A * ((A + 1) + (A - 1) * cosOmega - 2 * sqrt(A) * alpha);
this.a1x = this.a1 / this.a0;
this.a2x = this.a2 / this.a0;
this.b0x = this.b0 / this.a0;
this.b1x = this.b1 / this.a0;
this.b2x = this.b2 / this.a0;
);
function setCoefs()
(
hpCoefs.setHpCoefs();
lpCoefs.setLpCoefs();
lowShelfCoefs.setLowShelfCoefs();
lowCoefs.setPeakCoefs(lowFreq, lowGain, lowQ);
loMidCoefs.setPeakCoefs(loMidFreq, loMidGain, loMidQ);
hiMidCoefs.setPeakCoefs(hiMidFreq, hiMidGain, hiMidQ);
highShelfCoefs.setHighShelfCoefs();
highCoefs.setPeakCoefs(highFreq, highGain, highQ);
);
function processSample(
prevValue, ch,
buffer*,
coefs*
)
(
buffer.y[ch] = coefs.b0x * buffer.x[ch]
+ coefs.b1x * buffer.x1[ch]
+ coefs.b2x * buffer.x2[ch]
- coefs.a1x * buffer.y1[ch]
- coefs.a2x * buffer.y2[ch];
buffer.y2[ch] = buffer.y1[ch];
buffer.y1[ch] = buffer.y[ch];
buffer.x2[ch] = buffer.x1[ch];
buffer.x1[ch] = buffer.x[ch];
buffer.x[ch] = prevValue;
buffer.y[ch];
);
bufferSize = 6 * channels;
hpBuffer.createStereoBuffer(0);
lpBuffer.createStereoBuffer(bufferSize * 1);
lowShelfBuffer.createStereoBuffer(bufferSize * 2);
lowBuffer.createStereoBuffer(bufferSize * 3);
loMidBuffer.createStereoBuffer(bufferSize * 4);
hiMidBuffer.createStereoBuffer(bufferSize * 5);
highShelfBuffer.createStereoBuffer(bufferSize * 6);
highBuffer.createStereoBuffer(bufferSize * 7);
setCoefs();
@slider
setCoefs();
outputGain = 10 ^ ( outputGainDb / 20 );
@sample
ch = -1;
loop(channels,
ch += 1;
value = spl(ch);
lpFreq < 22000 ? (
value = processSample(value, ch, lpBuffer, lpCoefs);
);
highGain != 0 ? (
highType == 0 ? (
value = processSample(value, ch, highShelfBuffer, highShelfCoefs);
) : (
value = processSample(value, ch, highBuffer, highCoefs);
)
);
hiMidGain != 0 ? (
value = processSample(value, ch, hiMidBuffer, hiMidCoefs);
);
loMidGain != 0 ? (
value = processSample(value, ch, loMidBuffer, loMidCoefs);
);
lowGain != 0 ? (
lowType == 0 ? (
value = processSample(value, ch, lowShelfBuffer, lowShelfCoefs);
) : (
value = processSample(value, ch, lowBuffer, lowCoefs);
)
);
hpFreq > 20 ? (
value = processSample(value, ch, hpBuffer, hpCoefs);
);
spl(ch) = value * outputGain;
);