From 14be143dd8786f8e603e0ffe5626da9d70fa5995 Mon Sep 17 00:00:00 2001 From: cryham Date: Thu, 19 Sep 2024 00:21:01 +0200 Subject: [PATCH] gui opt fix --- data/gui/Editor_Options.layout | 4 ++-- data/gui/Game_Options.layout | 4 ++-- src/common/GuiCom_Options.cpp | 2 +- src/game/SceneInit.cpp | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/data/gui/Editor_Options.layout b/data/gui/Editor_Options.layout index 35f5c65e..3caddc06 100644 --- a/data/gui/Editor_Options.layout +++ b/data/gui/Editor_Options.layout @@ -412,11 +412,11 @@ - + diff --git a/data/gui/Game_Options.layout b/data/gui/Game_Options.layout index 3ad8af69..a7a6e20f 100644 --- a/data/gui/Game_Options.layout +++ b/data/gui/Game_Options.layout @@ -959,11 +959,11 @@ - + diff --git a/src/common/GuiCom_Options.cpp b/src/common/GuiCom_Options.cpp index 3e6934d4..56f696fc 100644 --- a/src/common/GuiCom_Options.cpp +++ b/src/common/GuiCom_Options.cpp @@ -155,7 +155,7 @@ void CGuiCom::GuiInitGraphics() // ? not yet: called on preset change with bGI sv= &svWaterDist; sv->Init("WaterDist", &pSet->g.water_dist, 20.f,maxDist, 4.f, 1,4, 0.001f, TR(" #{UnitKm}")); SevC(WaterDist); sv->DefaultF(1000.f); sv= &svWaterLod; sv->Init("WaterLod", &pSet->g.water_lod, 0.01f,2.f, 2.f); sv->DefaultF(0.4f); - BtnC("ApplyShadersWater", btnWaterApply); + // BtnC("ApplyShadersWater", btnWaterApply); // 📊 Presets diff --git a/src/game/SceneInit.cpp b/src/game/SceneInit.cpp index 539f239a..b81ae760 100644 --- a/src/game/SceneInit.cpp +++ b/src/game/SceneInit.cpp @@ -370,7 +370,7 @@ void App::LoadCleanUp() // compositor goes bad, wont restore if (pSet->game.local_players > 1 && pSet->g.water_refract > 0) - pSet->g.water_refract = 0; + { pSet->g.water_refract = 0; gcom->ckWaterRefract.Upd(); } SetupCompositor(); //+ ok }