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GameBoyScreen.cs
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GameBoyScreen.cs
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using System.IO;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGameBoy
{
public class GameBoyScreen
{
public int Width { get => renderTarget.Width; }
public int Height { get => renderTarget.Height; }
private readonly RenderTarget2D renderTarget;
public GameBoyScreen(GraphicsDevice graphicsDevice, int width = 160, int height = 144)
{
renderTarget = new RenderTarget2D(graphicsDevice, width, height);
}
public void PutPixel(Color color, int x, int y)
{
var pixels = new Color[renderTarget.Width * renderTarget.Height];
renderTarget.GetData(pixels);
pixels[renderTarget.Width * y + x] = color;
renderTarget.SetData(pixels);
}
public void PutPixelsFromFile(GameBoyColorPalette palette, string path)
{
PutPixels(palette, File.ReadAllBytes(path));
}
public void PutPixels(GameBoyColorPalette palette, byte[] colors)
{
//map colors through the given palette
PutPixels(colors.Select(c => palette[c]).ToArray());
}
public void PutPixels(Color[] color)
{
renderTarget.SetData(color);
}
public void Draw(SpriteBatch spriteBatch, Rectangle destinationRectangle, Rectangle? sourceRectangle = null)
{
spriteBatch.Draw(renderTarget, destinationRectangle, sourceRectangle, Color.White);
}
}
}