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MonoGameBoy.cs
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MonoGameBoy.cs
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using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace MonoGameBoy
{
public class MonoGameBoy : ScreenShotTakingGame
{
private readonly GraphicsDeviceManager graphics;
private SpriteBatch spriteBatch;
private GameBoyScreen screen;
private KeyboardState previousKeyboardState;
private KeyboardState currentKeyboardState;
private static readonly GameBoyColorPalette palette = GameBoyColorPalette.Dmg;
private readonly string sceneName;
public MonoGameBoy(string sceneName)
{
this.sceneName = sceneName;
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void Initialize()
{
base.Initialize();
currentKeyboardState = previousKeyboardState = Keyboard.GetState();
ShowScreen();
}
private void SetWindowSize(int width, int height)
{
graphics.PreferredBackBufferWidth = width;
graphics.PreferredBackBufferHeight = height;
graphics.ApplyChanges();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
}
protected override void Update(GameTime gameTime)
{
currentKeyboardState = Keyboard.GetState();
if (currentKeyboardState.IsKeyDown(Keys.Escape)) Exit();
if (WasJustPressed(Keys.T))
{
ShowTileSet();
}
else if (WasJustPressed(Keys.B))
{
ShowBackgroundMap();
}
else if (WasJustPressed(Keys.W))
{
ShowWindowLayer();
}
else if (WasJustPressed(Keys.S))
{
ShowSpriteLayer();
}
else if (WasJustPressed(Keys.P))
{
ShowPalettes();
}
else if (WasJustPressed(Keys.Space))
{
ShowScreen();
}
else if (WasJustPressed(Keys.F1))
{
SaveScreenshot(openAfterSaving: true);
}
previousKeyboardState = currentKeyboardState;
base.Update(gameTime);
}
private bool WasJustPressed(Keys key)
{
return currentKeyboardState.IsKeyDown(key) && !previousKeyboardState.IsKeyDown(key);
}
private void ShowTileSet()
{
string inputFile = Path.Combine("input", sceneName + ".tileset.bin");
if (!File.Exists(inputFile)) return;
screen = new GameBoyScreen(GraphicsDevice, width: 128, height: 192);
screen.PutPixelsFromFile(palette, inputFile);
SetWindowSize(screen.Width * 4, screen.Height * 4);
Window.Title = $"MonoGameBoy - Tiles [{inputFile}]";
}
private void ShowBackgroundMap()
{
string inputFile = Path.Combine("input", sceneName + ".bgmap.bin");
if (!File.Exists(inputFile)) return;
screen = new GameBoyScreen(GraphicsDevice, width: 256, height: 256);
screen.PutPixelsFromFile(palette, inputFile);
SetWindowSize(screen.Width * 2, screen.Height * 2);
Window.Title = $"MonoGameBoy - Background Map [{inputFile}]";
}
private void ShowWindowLayer()
{
string inputFile = Path.Combine("input", sceneName + ".window.bin");
if (!File.Exists(inputFile)) return;
screen = new GameBoyScreen(GraphicsDevice, width: 256, height: 256);
screen.PutPixelsFromFile(palette, inputFile);
SetWindowSize(screen.Width * 2, screen.Height * 2);
Window.Title = $"MonoGameBoy - Window Layer [{inputFile}]";
}
private void ShowSpriteLayer()
{
string inputFile = Path.Combine("input", sceneName + ".sprites.bin");
if (!File.Exists(inputFile)) return;
screen = new GameBoyScreen(GraphicsDevice, width: 160, height: 144);
screen.PutPixelsFromFile(palette, inputFile);
SetWindowSize(screen.Width * 3, screen.Height * 3);
Window.Title = $"MonoGameBoy - Sprite Layer [{inputFile}]";
}
private void ShowPalettes()
{
//TODO: implement
}
private void ShowScreen()
{
screen = new GameBoyScreen(GraphicsDevice, width: 160, height: 144);
SetWindowSize(screen.Width * 3, screen.Height * 3);
string inputFile = Path.Combine("input", sceneName + ".screen.bin");
screen.PutPixelsFromFile(palette, inputFile);
Window.Title = $"MonoGameBoy [{inputFile}]";
}
protected override void Draw(GameTime gameTime)
{
spriteBatch.Begin(samplerState: SamplerState.PointClamp);
screen.Draw(spriteBatch, GraphicsDevice.Viewport.Bounds);
spriteBatch.End();
base.Draw(gameTime);
}
}
}