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BubbleWallet.cs
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BubbleWallet.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using System.Globalization;
using Newtonsoft.Json;
using System.Threading.Tasks;
using Quartz;
using MoreLinq;
using Microsoft.Extensions.Logging;
using System.Xml.Linq;
using Palantir.Model;
namespace Palantir
{
public class BubbleCounter : IJob
{
public async Task Execute(IJobExecutionContext context)
{
string[] logins = BubbleWallet.loginBubbleTicks.Distinct().ToArray();
BubbleWallet.loginBubbleTicks = new List<string>();
Dictionary<string, int> cache = new Dictionary<string, int>();
PalantirContext dbcontext = new PalantirContext();
try
{
foreach (string login in logins)
{
Model.Member member = dbcontext.Members.FirstOrDefault(s => s.Login.ToString() == login);
if(JsonConvert.DeserializeObject<Member>(member.Member1).Guilds.Count > 0) member.Bubbles++;
}
}
catch(Exception e) { Console.WriteLine(e.ToString()); }
await dbcontext.SaveChangesAsync();
foreach(Model.Member member in dbcontext.Members)
{
cache.Add(member.Login.ToString(), member.Bubbles);
}
dbcontext.Dispose();
BubbleWallet.BubbleCache = cache;
}
}
public static class BubbleWallet
{
public static int SceneStartPrice = 20000;
public static int ScenePriceFactor = 2;
public static List<string> loginBubbleTicks = new List<string>();
public static Dictionary<string, int> BubbleCache = new Dictionary<string, int>();
public static void AddBubble(string login)
{
loginBubbleTicks.Add(login);
}
public static int GetBubbles(string login)
{
int bubbles = 0;
if(! BubbleCache.TryGetValue(login, out bubbles))
{
var ctx = new PalantirContext();
bubbles = ctx.Members.FirstOrDefault(m => m.Login.ToString() == login).Bubbles;
ctx.Dispose();
}
return bubbles;
}
public static int GetDrops(string login, string userid)
{
PalantirContext context = new PalantirContext();
Model.Member entity = context.Members.FirstOrDefault(s => s.Login.ToString() == login);
int drops = 0;
if (entity != null)
{
drops = (int)entity.Drops;
}
context.SaveChanges();
context.Dispose();
int leagueWieght = League.CalcLeagueDropsValue(League.GetLeagueDropWeights(userid));
drops += leagueWieght;
return drops;
}
public static int GetCollectedBubblesInTimespan(DateTime start, DateTime end, string login)
{
start = start.AddDays(-1);
PalantirContext db = new();
List<BubbleTrace> bubbleTraces = db.BubbleTraces.Where(trace => trace.Login.ToString() == login).ToList();
List<int> bubbles = bubbleTraces.Where(trace =>
{
DateTime tracedt = Convert.ToDateTime(trace.Date);
return tracedt <= end && tracedt >= start;
}).Select(trace => trace.Bubbles).ToList();
int timespanStartBubbles = bubbles.Count > 0 ? bubbles.Min() : 0;
int timespanEndBubbles = bubbles.Count > 0 ? bubbles.Max() : 0;
// if for last day isn't a trace existent, use current bubble value
if(bubbles.Count > 0 && !bubbleTraces.Any(trace => Convert.ToDateTime(trace.Date).Date.Equals(end.Date)))
{
timespanEndBubbles = BubbleWallet.GetBubbles(login);
}
return timespanEndBubbles - timespanStartBubbles;
}
public static List<SpriteProperty> ParseSpriteInventory(string sprites)
{
List<Sprite> availableSprites = GetAvailableSprites();
List<SpriteProperty> spriteInventory = new List<SpriteProperty>();
List<string> spriteIds = sprites.Split(',').ToList();
spriteIds.ForEach(i =>
{
bool activated = false;
int slot = -1;
if (i.StartsWith("."))
{
activated = true;
slot = i.Count(ctr => ctr == '.');
i = i.Replace(".", "");
}
availableSprites.ForEach(s =>
{
try
{
int id;
if (int.TryParse(i,out id) && id == s.ID) spriteInventory.Add(new SpriteProperty(s.Name, s.URL, s.Cost, s.ID, s.Special, s.Rainbow, s.EventDropID, s.Artist, activated, slot));
}
catch(Exception e)
{
Console.WriteLine("Error parsing " + i + " from " + sprites + " : " + e.ToString());
throw new InvalidCastException("Could not parse inventory string " + sprites + " at " + i + "\n" + e.ToString());
}
});
});
return spriteInventory;
}
public static string SetInventory(List<SpriteProperty> sprites, string login)
{
string inv = "";
List<Sprite> available = GetAvailableSprites();
available.ForEach(s =>
{
if (sprites.Any(a => a.ID == s.ID))
{
SpriteProperty found = sprites.FirstOrDefault(a => a.ID == s.ID);
inv += (found.Activated ? new string('.', found.Slot) : "") + s.ID + ",";
}
});
inv = inv.Remove(inv.Length - 1);
PalantirContext context = new PalantirContext();
context.Members.FirstOrDefault(m => m.Login.ToString() == login).Sprites = "0," + inv;
context.SaveChanges();
context.Dispose();
return inv;
}
public static List<Sprite> GetAvailableSprites()
{
List<Sprite> sprites = new List<Sprite>();
PalantirContext context = new PalantirContext();
context.Sprites.ToList().ForEach(s => sprites.Add(new Sprite(s.Name, s.Url, s.Cost, s.Id, s.Special, s.Rainbow == 1, s.EventDropId, s.Artist)));
context.SaveChanges();
context.Dispose();
return sprites;
}
public static Sprite GetSpriteByID(int id)
{
return GetAvailableSprites().FirstOrDefault(s => s.ID == id);
}
public static void AddSprite(Sprite sprite)
{
PalantirContext context = new PalantirContext();
Model.Sprite s = new();
s.Id = sprite.ID;
s.Name = sprite.Name;
s.Special = sprite.Special;
s.Url = sprite.URL;
s.EventDropId = sprite.EventDropID;
s.Cost = sprite.Cost;
s.Artist = sprite.Artist;
context.Sprites.Add(s);
context.SaveChanges();
context.Dispose();
}
public static Scene AddScene(string name, string color, string guessedColor, string artist, string url, int eventID, bool exclusive)
{
PalantirContext context = new PalantirContext();
int id = context.Scenes.Count() > 0 ? context.Scenes.Select(s => s.Id).Max() + 1 : 1;
Scene scene = new Scene()
{
Artist = artist,
Color = color,
GuessedColor = guessedColor,
Url = url,
Name = name,
Id = id,
EventId = eventID,
Exclusive = exclusive
};
context.Scenes.Add(scene);
context.SaveChanges();
context.Dispose();
return scene;
}
public static int NextSceneId()
{
PalantirContext context = new PalantirContext();
int id = context.Scenes.Count() > 0 ? context.Scenes.Select(s => s.Id).Max() + 1 : 1;
return id;
}
public static int CalculateCredit(string login, string userid)
{
int total = GetBubbles(login);
GetInventory(login).ForEach(s =>
{
if(s.EventDropID == 0) total -= s.Cost;
});
total += GetDrops(login, userid) * 50;
int nextPrice = SceneStartPrice;
List<SceneProperty> regScenes = GetSceneInventory(login, false, true);
foreach (SceneProperty scene in regScenes)
{
if (!scene.Exclusive)
{
total -= nextPrice;
nextPrice *= ScenePriceFactor;
}
}
return total;
}
public static void BuyScene(string login, int id)
{
PalantirContext db = new();
Model.Member member = db.Members.FirstOrDefault(member => member.Login.ToString() == login);
string sceneInv = GetSceneInventory(login, false, false).ConvertAll(scene => (scene.Activated ? "." : "") + scene.Id.ToString()).ToDelimitedString(",");
sceneInv += (sceneInv.Length > 0 ? "," : "") + id.ToString();
member.Scenes = sceneInv;
db.SaveChanges();
db.Dispose();
}
public static void SetSceneInventory(string login, List<SceneProperty> inv)
{
PalantirContext db = new();
db.Members.FirstOrDefault(member => member.Login.ToString() == login).Scenes = inv
.ConvertAll(scene => (scene.Activated ? "." : "") + scene.Id.ToString())
.ToDelimitedString(",");
db.SaveChanges();
db.Dispose();
}
public static int GetEventCredit(string login, int eventDropID)
{
PalantirContext context = new PalantirContext();
int credit = 0;
try {
credit = context.EventCredits.FirstOrDefault(c => c.EventDropId == eventDropID && c.Login.ToString() == login).Credit;
}
catch { }
context.Dispose();
return credit;
}
public static List<Scene> GetAvailableScenes()
{
PalantirContext db = new PalantirContext();
List<Scene> scenes = db.Scenes.ToList();
db.Dispose();
return scenes;
}
public static List<SpriteProperty> GetInventory(string login)
{
PalantirContext db = new PalantirContext();
string inventoryString = db.Members.FirstOrDefault(m => m.Login.ToString() == login).Sprites;
db.Dispose();
return ParseSpriteInventory(inventoryString);
}
public static List<SceneProperty> GetSceneInventory(string login, bool onlyActive = false, bool noEventScenes = true)
{
PalantirContext db = new PalantirContext();
string inventoryString = db.Members.FirstOrDefault(m => m.Login.ToString() == login).Scenes;
if (String.IsNullOrEmpty(inventoryString)) return new List<SceneProperty>();
List<SceneProperty> inv = inventoryString.Split(",")
.Where(id => !onlyActive || onlyActive && id.Contains("."))
.ToList()
.ConvertAll(id => GetSceneProperty(
db.Scenes.ToList().FirstOrDefault(scene => scene.Id.ToString() == id.Replace(".", "")), id.Contains('.')
));
db.Dispose();
if (noEventScenes) inv = inv.Where(s => s.EventId == 0).ToList();
return inv;
}
public static bool IsEarlyUser(string login)
{
PalantirContext db = new PalantirContext();
bool exists = db.BubbleTraces.Any(trace => trace.Date == "31/08/2020" && trace.Login.ToString() == login);
db.Dispose();
return exists;
}
public static string FirstTrace(string login)
{
PalantirContext db = new PalantirContext();
List<string> dates = db.BubbleTraces.Where(trace => trace.Login.ToString() == login).Select(trace => trace.Date).ToList();
db.Dispose();
return dates.Min(date => DateTime.Parse(date)).ToShortDateString();
}
public static List<int> ParticipatedEvents(string login)
{
List<int> events = new List<int>();
PalantirContext db = new PalantirContext();
List<int> eventdrops = db.EventCredits.Where(credit => credit.Login.ToString() == login).Select(credit => credit.EventDropId).ToList();
eventdrops.ForEach(caughtdrop =>
{
int eventid = db.EventDrops.FirstOrDefault(drop => caughtdrop == drop.EventDropId).EventId;
if (!events.Contains(eventid)) events.Add(eventid);
});
db.Dispose();
return events;
}
public static int CaughtEventdrops(string discordID)
{
PalantirContext db = new PalantirContext();
int caught = db.PastDrops.Where(drop => drop.CaughtLobbyPlayerId == discordID && drop.EventDropId != 0 && drop.LeagueWeight == 0).Count();
db.Dispose();
return caught;
}
public static int GlobalRanking(string login, bool drops = false)
{
PalantirContext db = new PalantirContext();
int index = db.Members.ToList().Where(member=> !(new PermissionFlag(Convert.ToInt16(member.Flag)).BubbleFarming)).OrderByDescending(member => drops ? member.Drops : member.Bubbles).Select(member => member.Login).ToList().IndexOf(Convert.ToInt32(login)) + 1;
db.Dispose();
return index;
}
public static Dictionary<int, int[]> SpriteScoreboard()
{
List<Sprite> sprites = BubbleWallet.GetAvailableSprites();
// get all bought sprites
List<SpriteProperty> joined = new List<SpriteProperty>();
PalantirContext db = new PalantirContext();
db.Members.ForEach(member => {
string[] sprites = member.Sprites.Split(",");
sprites.ForEach(id =>
{
int indOfActive = id.ToString().LastIndexOf(".");
id = id.Substring(indOfActive < 0 ? 0 : indOfActive + 1);
int spriteid = 0;
if (Int32.TryParse(id, out spriteid))
{
joined.Add(new SpriteProperty("", "", 0, spriteid, false, false, 0, "", indOfActive >= 0, 0));
}
});
});
db.Dispose();
// calculate scores
Dictionary<int, int[]> spriteScores = new Dictionary<int, int[]>();
sprites.ForEach(sprite =>
{
int score = 0;
int active = joined.Where(spriteprop => spriteprop.ID == sprite.ID && spriteprop.Activated).ToList().Count;
int bought = joined.Where(spriteprop => spriteprop.ID == sprite.ID && !spriteprop.Activated).ToList().Count;
score = active * 10 + bought;
int[] value = { score, active, bought };
spriteScores.Add(sprite.ID, value);
});
spriteScores = spriteScores.OrderByDescending(score => score.Value[0]).ToDictionary();
return spriteScores;
}
public static string GetLoginOfMember(string id)
{
PalantirContext db = new PalantirContext();
string login;
try
{
login = db.Members.First(m => m.Member1.Contains(id)).Login.ToString();
}
catch
{
throw new Exception("There is no palantir account connected with this discord account.\nCreate one by messaging Palantir `>login` in DM!");
}
db.Dispose();
return login;
}
public static List<SplitReward> GetMemberSplits(int login, PermissionFlag flags)
{
PalantirContext db = new PalantirContext();
List<BoostSplit> sources = db.BoostSplits.ToList();
List<SplitCredit> splits = db.SplitCredits.Where(s => s.Login == login).ToList();
db.Dispose();
List<SplitReward> rewards = splits.ConvertAll(split =>
{
SplitReward reward = new SplitReward();
BoostSplit boostSplit = sources.Find(s => s.Id == split.Split);
reward.Login = login;
reward.Split = split.Split;
reward.ID = boostSplit.Id;
reward.Value = split.ValueOverride >= 0 ? split.ValueOverride : boostSplit.Value;
reward.RewardDate = split.RewardDate;
reward.Name = boostSplit.Name;
reward.CreateDate = boostSplit.Date;
reward.Description = boostSplit.Description;
reward.Comment = split.Comment;
reward.Expired =
reward.Name.Contains("League") && DateTime.Parse(reward.CreateDate) < DateTime.Now.AddMonths(-4)
|| (boostSplit.Id == 20 && DateTime.Parse(reward.RewardDate) < DateTime.Now.AddDays(-14))
|| (boostSplit.Id == 21 && DateTime.Parse(reward.RewardDate) < DateTime.Now.AddDays(-28));
return reward;
});
if (flags.Patron)
{
rewards.Add(new SplitReward()
{
Login = login,
Split = -1,
ID = -1,
Value = flags.Patronizer ? 16 : 10,
Name = flags.Patronizer ? " 💜 Patronizer Crew" : " 💜 Patron Crew",
Description = "Some extra Splits that come with a Typo Patronage on patreon.com",
Comment = "",
Expired = false
});
}
if (flags.BotAdmin)
{
rewards.Add(new SplitReward()
{
Login = login,
Split = -1,
ID = -1,
Value = 9001,
Name = "Unlimited POWAAAH",
Description = "'its over 9000' ~ sheev palpatine",
Comment = "",
Expired = false
});
}
if (flags.Booster)
{
rewards.Add(new SplitReward()
{
Login = login,
Split = -1,
ID = -1,
Value = 4,
Name = "Typo Server Booster",
Description = "Rewarded for as long as you boost the Typo Discord Server.",
Comment = "",
Expired = false
});
}
return rewards;
}
public static Dictionary<int, int> GetMemberRainbowShifts(string login)
{
PalantirContext db = new PalantirContext();
string shifts = db.Members.FirstOrDefault(mem => mem.Login.ToString() == login).RainbowSprites;
db.Dispose();
Dictionary<int, int> spriteShifts = new();
if (shifts is not null && shifts != "")
{
foreach (string shift in shifts.Split(","))
{
spriteShifts.Add(Convert.ToInt32(shift.Split(":")[0]), Convert.ToInt32(shift.Split(":")[1]));
}
}
return spriteShifts;
}
public static void SetMemberRainbowShifts(string login, Dictionary<int, int> shifts)
{
List<string> spriteShifts = new();
shifts.Keys.ForEach(key =>
{
if(shifts[key] >= 0) spriteShifts.Add(key.ToString() + ":" + shifts[key].ToString());
});
string rainbowSprites = spriteShifts.ToDelimitedString(",");
PalantirContext db = new PalantirContext();
db.Members.FirstOrDefault(mem => mem.Login.ToString() == login).RainbowSprites = rainbowSprites;
db.SaveChanges();
db.Dispose();
}
public static void SetOnlineSprite(string login, string lobbyKey, string lobbyPlayerID)
{
return;
List<SpriteProperty> playersprites = GetInventory(login).Where(i => i.Activated).ToList();
List<SceneProperty> scenes = GetSceneInventory(login, true, false);
PalantirContext db = new PalantirContext();
db.OnlineSprites.RemoveRange(db.OnlineSprites.Where(o => o.LobbyKey == lobbyKey && lobbyPlayerID == o.LobbyPlayerId.ToString()));
try
{
db.SaveChanges();
}
catch (Exception e) { //Console.WriteLine("Error deleting sprite:\n" + e);
}
if(scenes.Count() > 0)
{
OnlineSprite sceneEntity = new()
{
LobbyKey = lobbyKey,
LobbyPlayerId = Convert.ToInt32(lobbyPlayerID),
Date = DateTime.UtcNow.ToString("yyyy-MM-dd HH:mm:ss"),
Slot = -1,
Id = lobbyKey + lobbyPlayerID + "scene",
Sprite = scenes[0].Id,
};
db.OnlineSprites.Add(sceneEntity);
}
foreach(SpriteProperty slot in playersprites)
{
OnlineSprite newsprite = new();
newsprite.LobbyKey = lobbyKey;
newsprite.LobbyPlayerId = Convert.ToInt32(lobbyPlayerID);
newsprite.Date = DateTime.UtcNow.ToString("yyyy-MM-dd HH:mm:ss");
newsprite.Sprite = slot is object ? slot.ID : 0;
newsprite.Slot = slot.Slot + 1;
newsprite.Id = lobbyKey + lobbyPlayerID + slot.Slot.ToString();
db.OnlineSprites.Add(newsprite);
}
//OnlineSpritesEntity aprilf = new OnlineSpritesEntity();
//aprilf.LobbyKey = lobbyKey;
//aprilf.LobbyPlayerID = lobbyPlayerID;
//aprilf.Date = DateTime.UtcNow.ToString("yyyy-MM-dd HH:mm:ss");
//aprilf.Sprite = (new Random()).Next(1,185).ToString();
//aprilf.Slot = 1;
//aprilf.ID = lobbyKey + lobbyPlayerID + "aprf";
//context.OnlineSprites.Add(aprilf);
try
{
db.SaveChanges();
}
catch (Exception e)
{
Console.WriteLine("Error writing sprite:\n" + e);
}
List<OnlineItem> items = new();
if (scenes.Count() > 0)
{
OnlineItem sceneEntity = new()
{
LobbyKey = lobbyKey,
LobbyPlayerId = Convert.ToInt32(lobbyPlayerID),
Date = Convert.ToInt32(new DateTimeOffset(DateTime.UtcNow).ToUnixTimeSeconds()),
Slot = 0,
ItemType = "scene",
ItemId = scenes[0].Id,
};
items.Add(sceneEntity);
}
var rainbowSprites = BubbleWallet.GetMemberRainbowShifts(login);
foreach (SpriteProperty slot in playersprites)
{
OnlineItem spriteEntity = new()
{
LobbyKey = lobbyKey,
LobbyPlayerId = Convert.ToInt32(lobbyPlayerID),
Date = Convert.ToInt32(new DateTimeOffset(DateTime.UtcNow).ToUnixTimeSeconds()),
Slot = slot.Slot + 1,
ItemType = "sprite",
ItemId = slot is object ? slot.ID : 0
};
items.Add(spriteEntity);
if(slot is object && rainbowSprites.ContainsKey(slot.ID))
{
items.Add(new()
{
LobbyKey = lobbyKey,
LobbyPlayerId = Convert.ToInt32(lobbyPlayerID),
Date = Convert.ToInt32(new DateTimeOffset(DateTime.UtcNow).ToUnixTimeSeconds()),
Slot = slot.Slot + 1,
ItemType = "shift",
ItemId = rainbowSprites[slot.ID]
});
}
}
db.OnlineItems.RemoveRange(db.OnlineItems.Where(o => o.LobbyKey == lobbyKey && Convert.ToInt32(lobbyPlayerID) == o.LobbyPlayerId && (o.ItemType == "scene" || o.ItemType == "sprite" || o.ItemType == "shift")));
db.OnlineItems.AddRange(items);
try
{
db.SaveChanges();
}
catch (Exception e) { Console.WriteLine("Error writing item:\n" + e);
}
db.Dispose();
}
public static int GetRemainingEventDrops(string login, int eventDropID)
{
List<SpriteProperty> inv = GetInventory(login);
int total = GetEventCredit(login, eventDropID);
inv.ForEach(s =>
{
if (s.EventDropID == eventDropID) total -= s.Cost;
});
return total;
}
public static bool ChangeEventDropCredit(string login, int eventDropID, int difference)
{
PalantirContext db = new PalantirContext();
EventCredit credit = db.EventCredits.FirstOrDefault(c => c.EventDropId == eventDropID && c.Login.ToString() == login);
if(credit is object)
{
try
{
credit.Credit += difference;
db.SaveChanges();
db.Dispose();
}
catch (Exception e)
{
db.Dispose();
Console.WriteLine("Error changing credits for " + login + ":\n" + e);
return false;
}
}
else if (difference > 0)
{
EventCredit newCredit = new();
newCredit.Login = Convert.ToInt32(login);
newCredit.EventDropId = eventDropID;
newCredit.Credit = difference;
try
{
db.EventCredits.Add(newCredit);
db.SaveChanges();
db.Dispose();
}
catch (Exception e)
{
db.Dispose();
Console.WriteLine("Error changing credits for " + login + ":\n" + e);
return false;
}
}
return true;
}
public static SceneProperty GetSceneProperty(Scene scene, bool activated)
{
return new SceneProperty()
{
Activated = activated,
Artist = scene.Artist,
Color = scene.Color,
Id = scene.Id,
Name = scene.Name,
Url = scene.Url,
EventId = scene.EventId,
Exclusive = scene.Exclusive
};
}
public static SpriteProfile GetCurrentSpriteProfile(string login)
{
PalantirContext db = new PalantirContext();
var member = db.Members.FirstOrDefault(m => m.Login.ToString() == login);
db.Dispose();
var sprites = BubbleWallet.ParseSpriteInventory(member.Sprites).Where(s => s.Activated).OrderBy(s => s.Slot).Select(s=>s.ID).ToList().ToDelimitedString(",");
var scenes = BubbleWallet.GetSceneInventory(login, false, false).Where(s=>s.Activated).Select(s => s.Id).ToList().ToDelimitedString(",");
var shifts = member.RainbowSprites;
return new()
{
Name = "",
Login = Convert.ToInt32(login),
RainbowSprites = shifts,
Combo = sprites,
Scene = scenes
};
}
public static void SaveSpriteProfile(SpriteProfile profile, bool delete = false)
{
PalantirContext db = new PalantirContext();
db.SpriteProfiles.RemoveRange(db.SpriteProfiles.Where(p => p.Login == profile.Login && p.Name == profile.Name));
if(!delete) db.SpriteProfiles.Add(profile);
db.SaveChanges();
db.Dispose();
}
public static List<SpriteProfile> GetSpriteProfiles(string login)
{
PalantirContext db = new PalantirContext();
var profiles = db.SpriteProfiles.Where(p => p.Login.ToString() == login).ToList();
db.Dispose();
return profiles;
}
public static TimeSpan AwardPackCooldown(int login)
{
TimeSpan cooldown = new();
PalantirContext db = new();
var member = db.Members.FirstOrDefault(m => m.Login == login);
var flags = new PermissionFlag(Convert.ToInt16(member.Flag));
if (member.AwardPackOpened == null || flags.BotAdmin) cooldown = TimeSpan.FromSeconds(0);
else
{
cooldown = TimeSpan.FromMilliseconds(TimeSpan.FromDays(flags.Patron ? 5 : 7).TotalMilliseconds - (DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() - Convert.ToDouble(member.AwardPackOpened)));
if (cooldown.TotalSeconds < 0) cooldown = TimeSpan.FromSeconds(0);
}
db.Dispose();
return cooldown;
}
public static AwardPackLevel GetAwardPackLevel(int login)
{
PalantirContext ctx = new();
var lastTraces = ctx.BubbleTraces.Where(t => t.Login == login).Select(t => t.Bubbles).OrderByDescending(t => t).ToList();
var startBubbles = lastTraces.Count() > 6 ? lastTraces.ElementAt(6) : 0;
var endBubbles = ctx.Members.FirstOrDefault(m => m.Login == login).Bubbles;
var bubbles = endBubbles - startBubbles;
ctx.Dispose();
var level = new AwardPackLevel();
level.CollectedBubbles = bubbles;
if (bubbles > 15000) level.Rarity = AwardRarity.Legendary;
else if (bubbles > 5000) level.Rarity = AwardRarity.Epic;
else if (bubbles > 2500) level.Rarity = AwardRarity.Special;
else level.Rarity = AwardRarity.Common;
return level;
}
public static List<MappedAwardInv> OpenAwardPack(int login, AwardPackLevel packLevel)
{
double[] range =
packLevel.Rarity == AwardRarity.Common ? new double[] { 0.55, 0.8, 0.97 } :
packLevel.Rarity == AwardRarity.Special ? new double[] { 0.4, 0.7, 0.95 } :
packLevel.Rarity == AwardRarity.Epic ? new double[] { 0.3, 0.5, 0.91 } :
new double[] { 0.2, 0.4, 0.85 };
var available = GetAwards();
Award GetAward()
{
var result = new Random().NextDouble();
AwardRarity awardRarity;
if (result > range[2]) awardRarity = AwardRarity.Legendary;
else if (result > range[1]) awardRarity = AwardRarity.Epic;
else if (result > range[0]) awardRarity = AwardRarity.Special;
else awardRarity = AwardRarity.Common;
var awardResult = available.Where(a => a.Rarity == (int)awardRarity).RandomSubset(1).First();
return awardResult;
}
var drawnAwards = (new List<Award>() { GetAward(), GetAward() }).ConvertAll(award =>
{
var awardee = new Awardee();
awardee.Award = Convert.ToInt16(award.Id);
awardee.OwnerLogin = login;
var inv = new MappedAwardInv();
inv.award = award;
inv.inv = awardee;
return inv;
});
var context = new PalantirContext();
context.Awardees.AddRange(drawnAwards.ConvertAll(a => a.inv));
context.Members.FirstOrDefault(m => m.Login == login).AwardPackOpened = DateTimeOffset.Now.ToUnixTimeMilliseconds();
context.SaveChanges();
context.Dispose();
return drawnAwards;
}
public static List<MappedAwardInv> GetAwardInventory(int login)
{
PalantirContext db = new PalantirContext();
var inv = db.Awardees.Where(p => p.OwnerLogin == login && p.AwardeeLogin == null).ToList();
db.Dispose();
var awards = GetAwards();
return inv.ConvertAll(i => new MappedAwardInv() { inv = i, award = awards.FirstOrDefault(a => a.Id == i.Award)});
}
public static List<Award> GetAwards()
{
PalantirContext db = new PalantirContext();
var awards = db.Awards.ToList();
db.Dispose();
return awards;
}
public static List<MappedAwardInv> GetGivenAwards(int login)
{
PalantirContext db = new PalantirContext();
var inv = db.Awardees.Where(p => p.OwnerLogin == login && p.AwardeeLogin != null).ToList();
db.Dispose();
var awards = GetAwards();
return inv.ConvertAll(i => new MappedAwardInv() { inv = i, award = awards.FirstOrDefault(a => a.Id == i.Award) });
}
public static List<MappedAwardInv> GetReceivedAwards(int login)
{
PalantirContext db = new PalantirContext();
var inv = db.Awardees.Where(p => p.AwardeeLogin == login).ToList();
db.Dispose();
var awards = GetAwards();
return inv.ConvertAll(i => new MappedAwardInv() { inv = i, award = awards.FirstOrDefault(a => a.Id == i.Award) });
}
public static List<MappedAwardGalleryInv> GetAwardGallery(int login)
{
var awards = GetReceivedAwards(login);
var imageIds = awards.Select(a => a.inv.ImageId);
var ctx = new PalantirContext();
var tags = ctx.CloudTags.Where(t => t.Owner == login && imageIds.Any(id => id == t.ImageId)).ToList();
ctx.Dispose();
return awards.ConvertAll(a => new MappedAwardGalleryInv() { inv= a.inv, award= a.award, image= tags.Find(t => t.ImageId == a.inv.ImageId) }).OrderBy(a => a.image?.Date ?? Int128.MaxValue).ToList();
}
public static string GetRarityIcon(int rarity)
{
return new string[] {
"<a:common_award:1175247351359737926>",
"<a:special_award:1175247327309598730>",
"<a:epic_award:1175247311660658709>",
"<a:legendary_award:1175245828189859930>"
} [rarity - 1];
}
public static string GetUsername(int login)
{
var ctx = new PalantirContext();
var user = ctx.Members.FirstOrDefault(u => u.Login == login).Member1;
ctx.Dispose();
return JsonConvert.DeserializeObject<Member>(user).UserName;
}
}
public class AwardPackLevel
{
public AwardRarity Rarity;
public int CollectedBubbles;
}
public enum AwardRarity
{
Common = 1,
Special = 2,
Epic = 3,
Legendary = 4
}
public class MappedAwardInv
{
public Awardee inv;
public Award award;
}
public class MappedAwardGalleryInv : MappedAwardInv
{
public CloudTag image;
}
public class Sprite
{
public int ID;
public string Name;
public string URL;
public int Cost;
public bool Special;
public bool Rainbow;
public int EventDropID;
public string Artist;
public Sprite(string name, string url, int cost, int id, bool special, bool rainbow, int eventDropID, string artist)
{
Name = name;
URL = url;
Cost = cost;
ID = id;
Special = special;
EventDropID = eventDropID;
Artist = artist;
Rainbow = rainbow;
}
}
public class SpriteProperty : Sprite
{
public bool Activated;
public int Slot;
public SpriteProperty(string name, string url, int cost, int id, bool special, bool rainbow, int eventdropID, string artist, bool activated, int slot) : base(name,url,cost,id, special, rainbow, eventdropID, artist)
{
Activated = activated;
Slot = activated ? slot : -1;
}
}
public class SceneProperty : Scene
{
public bool Activated;
}
public class SplitReward : SplitCredit
{
public int ID;
public int Value;
public string Name;
public string Description;
public string CreateDate;
public bool Expired;
}
}