This is a DragonRuby GTK demonstration of tilemaps, using render_target, camera movement, incremental init (loading bar), and an animated avatar
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Updated
Sep 14, 2020 - Ruby
This is a DragonRuby GTK demonstration of tilemaps, using render_target, camera movement, incremental init (loading bar), and an animated avatar
Simple UI elements for DragonRuby GTK using Kenney UI assets
An Entity Component System for DragonRuby GTK
Time-based helpers for Ruby game dev
DragonRuby Game Toolkit library for drawing and manipulating shapes.
Jumping dino game for small humans
The Engine Agnostic ECS Ruby Framework
An interactive showcase of DragonRuby Game Toolkit games
Interactive sample code for recipes and tutorials from the DragonRuby community
Simple test DSL and runner for DragonRuby Game Toolkit
Collection of DragonRuby GTK demos that utilize touch for mobile devices
Cute Snake (a public domain game)
Prove you're not human (20 Second Game Jam submission)
2D top-down action game made by the DragonRuby community as part of an exquisite corpse jam
A demo shooter game written in DragonRuby Game Toolkit
A tool to manage your DragonRuby Game Toolkit projects.
A pure Ruby implementation of Marshal suitable for Mruby / DragonRuby
The main website for the DragonRuby Game Toolkit community.
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