🎲 ECS Framework for Unity Game Engine and .Net Platform
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Updated
Jun 27, 2024 - C#
🎲 ECS Framework for Unity Game Engine and .Net Platform
The missing tool to help you optimize your game
🚀 Inspector Tools For Unity Game Engine
C# version of the PCG random number generator that is compatible with Unity package management
💉Dependency Injection Framework for Unity3D package
🌑Unity npm package of interpreter for the Lua language, written entirely in C# for the Unity3D engine, including handy remote debugger facilities
💊 Result monad library for Unity Game Engine
Fast and Simple Script for Unity Game Engine
🔗Data binding components for Unity3d upm package
🔬Package for unity3d which allow select type and members from editor inspector window
💊Package for unity3d which allow auto inject instances for Zenject package
A lightweight localization framework for Unity editor scripts.
🗜Package for unity3d which allow load code and auto update application/game without reinstall
🚀Reactive Extensions for Unity Upm package
🔍A* pathfinding algorithm implementation for unity3d
A lightweight localization framework built on top of the NGettext library in .NET. This framework is intended to be used with gettext style tooling although it is possible to provide alternative implementations of the interfaces exposed by this framework.
Fluent style API for constructing custom editor menus presented using `GenericMenu` by default although alternative presentation can be configured for project.
Service and configuration management for Zenject in Unity games.
An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity game engine.
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