Discovers services in a project where services are uniquely identified using the .NET type system. A graph can then be constructed to analyze service dependencies.
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Updated
Jul 13, 2018 - C#
Discovers services in a project where services are uniquely identified using the .NET type system. A graph can then be constructed to analyze service dependencies.
Some examples demonstrating how to use the @rotorz/unity3d-reorderable-list library.
Utility functionality for reflection and type discovery in .NET.
A lightweight localization framework built on top of the NGettext library in .NET. This framework is intended to be used with gettext style tooling although it is possible to provide alternative implementations of the interfaces exposed by this framework.
Utility functionality for exceptions in .NET.
An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity game engine.
Service and configuration management for Zenject in Unity games.
Utility functionality for unity3d-package's to ease access to package assets and generated data assets.
💊 Result monad library for Unity Game Engine
C# version of the PCG random number generator that is compatible with Unity package management
Custom popup control for Unity editor interfaces that defers popup menu construction until shown. This is good for situations where the popup is relatively expensive to construct.
💊Package for unity3d which allow auto inject instances for Zenject package
💉Dependency Injection Framework for Unity3D package
🚀Reactive Extensions for Unity Upm package
🗜Package for unity3d which allow load code and auto update application/game without reinstall
A lightweight localization framework for Unity editor scripts.
🔍A* pathfinding algorithm implementation for unity3d
🌑Unity npm package of interpreter for the Lua language, written entirely in C# for the Unity3D engine, including handy remote debugger facilities
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