🎲 ECS Framework for Unity Game Engine and .Net Platform
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Updated
Jun 27, 2024 - C#
🎲 ECS Framework for Unity Game Engine and .Net Platform
List control for Unity allowing editor developers to add reorderable list controls to their GUIs.
A tile system extension for the Unity game engine supporting 2D and 3D tiles.
The missing tool to help you optimize your game
🔗Data binding components for Unity3d upm package
An example npm package that contains some example assets to demonstrate how to create a package for use in games made using the Unity game engine.
Common utility functionality for Unity game projects.
Fluent style API for constructing custom editor menus presented using `GenericMenu` by default although alternative presentation can be configured for project.
Library for adding ordered dictionaries to custom `ScriptableObject` and `MonoBehaviour` classes in a way that can be serialized by Unity provided that the key and value types are serializable.
🚀 Inspector Tools For Unity Game Engine
Utility functionality for reflection and type discovery in .NET.
Utility functionality for exceptions in .NET.
Fast and Simple Script for Unity Game Engine
🔬Package for unity3d which allow select type and members from editor inspector window
Discovers services in a project where services are uniquely identified using the .NET type system. A graph can then be constructed to analyze service dependencies.
Some examples demonstrating how to use the @rotorz/unity3d-reorderable-list library.
A lightweight localization framework built on top of the NGettext library in .NET. This framework is intended to be used with gettext style tooling although it is possible to provide alternative implementations of the interfaces exposed by this framework.
🌑Unity npm package of interpreter for the Lua language, written entirely in C# for the Unity3D engine, including handy remote debugger facilities
💉Dependency Injection Framework for Unity3D package
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