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esbuild-deno-plugin

deno doc

Important

This is a fork and rewrite of the original work of esbuild_deno_loader

Deno modules resolution and loading for esbuild.

Features

Already available

  • Support for file:, https:, and data: specifiers.
  • Support for npm: specifiers.
  • Support for jsr: specifiers.
  • Support for import maps (including embedded into deno.json).
  • Native loader using Deno's global cache directory.
  • Portable loader that works in environments with limited permissions.

Workspaces

Recently added workspaces feature is supported, not only it enables you to bundle workspace members but it resolves their import maps too! Look at the following example.

If you have a snake package/member like this:

// packages/snake/mod.ts (workspace member)
import { toSnakeCase } from "@std/text"

export function snake(hiss: string) {
  return toSnakeCase(hiss)
}

It can have an import map that defines the "defaults" of your imports.

// packages/snake/deno.json
{
  "name": "@myscope/snake",
  "version": "0.1.0",
  "exports": "./mod.ts",
  "imports": {
    "@std/text": "jsr:@std/text@1.0.3"
  }
}

Then you refer to is as usual.

// apps/web/main.ts
import { snake } from "@myscope/snake"

function main() {
  console.log(snake("hello world"))
}

main()
// apps/web/deno.json
{
  "workspace": ["./packages/snake"]
}

The plugin simply works by adding scopes to the main deno.json imports map overrding the member's imports, obviously your own written scopes takes precendence.

Vendoring

Support for vendoring coming soon.

Example

This example bundles an entrypoint into a single ESM output.

import * as esbuild from "npm:esbuild@0.23.0";
// Import the WASM build on platforms where running subprocesses is not
// permitted, such as Deno Deploy, or when running without `--allow-run`.
// import * as esbuild from "https://deno.land/x/esbuild@0.20.2/wasm.js";

import { denoPlugins } from "jsr:@duesabati/esbuild-deno-plugin@^0.0.1";

const result = await esbuild.build({
  plugins: [...denoPlugins()],
  entryPoints: ["https://deno.land/std@0.185.0/bytes/mod.ts"],
  outfile: "./dist/bytes.esm.js",
  bundle: true,
  format: "esm",
});

console.log(result.outputFiles);

esbuild.stop();

Limitations

  • The "portable" loader does not use the Deno module cache, so all remote specifiers are downloaded on every run.

  • When using the "portable" loader, all npm: dependencies must be pre-downloaded into a local node_modules/ directory.

  • When using the "portable" loader with jsr: specifiers, a lockfile must be present and passed to the loader (either using configPath or lockPath).

  • npm: specifiers are not supported on WASM esbuild builds due to FS access limitations (see evanw/esbuild#2968).

Permissions

This plugins requires the following permissions:

  • --allow-read if you need to resolve local files.
  • --allow-net if you need to resolve remote files.

If the program is run with --allow-run, the plugin will use the deno binary to resolve remote files. This allows the plugin to re-use the Deno module cache.

Usage with other plugins

For some use-cases these plugins should be manually instantiated. For example if you want to add your own loader plugins that handles specific file extensions or URL schemes, you should insert these plugins between the Deno resolver, and Deno loader.

Note

In most cases, the denoResolverPlugin should be the first plugin in the plugin array.

For more details read the "How it works" section.

How it works

The library consists of two separate plugins (that are however most commonly used together):

  1. The resolver, which resolves specifiers within a file relative to the file itself ('absolutization'), taking into account import maps.
  2. The loader, which takes a fully resolved specifier, and attempts to load it. If the loader encounters redirects, these are processed until a final module is found.

Most commonly these two plugins are used together, chained directly after each other using the denoPlugins() function. This function returns an array of esbuild.Plugin instances, which can be spread directly into the plugins array of the esbuild build options.

@todo: Further explain precautions about usage with other plugins.

Why this project?

I've decided to rewrite the original project found at esbuild_deno_loader as a refactor exercise/challenge and to understand what was going on. I also think that the code is more readable and better designed but this is a completely personal opinion and NOT a judgement on the original work.

With that being said, I really hope this library helps you.