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array_backed_grid.py
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array_backed_grid.py
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"""
Example program to show using an array to back a grid on-screen.
Sample Python/Pygame Programs
Simpson College Computer Science
http://programarcadegames.com/
http://simpson.edu/computer-science/
Explanation video: http://youtu.be/mdTeqiWyFnc
"""
import pygame
# Define some colors
BLACK = ( 0, 0, 0)
WHITE = ( 255, 255, 255)
GREEN = ( 0, 255, 0)
RED = ( 255, 0, 0)
# This sets the width and height of each grid location
width = 20
height = 20
# This sets the margin between each cell
margin = 5
# Create a 2 dimensional array. A two dimensional
# array is simply a list of lists.
grid = []
for row in range(10):
# Add an empty array that will hold each cell
# in this row
grid.append([])
for column in range(10):
grid[row].append(0) # Append a cell
# Set row 1, cell 5 to one. (Remember rows and
# column numbers start at zero.)
grid[1][5] = 1
# Initialize pygame
pygame.init()
# Set the height and width of the screen
size = [255, 255]
screen = pygame.display.set_mode(size)
# Set title of screen
pygame.display.set_caption("Array Backed Grid")
#Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while done == False:
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop
elif event.type == pygame.MOUSEBUTTONDOWN:
# User clicks the mouse. Get the position
pos = pygame.mouse.get_pos()
# Change the x/y screen coordinates to grid coordinates
column = pos[0] // (width + margin)
row = pos[1] // (height + margin)
# Set that location to zero
grid[row][column] = 1
print("Click ", pos, "Grid coordinates: ", row, column)
# Set the screen background
screen.fill(BLACK)
# Draw the grid
for row in range(10):
for column in range(10):
color = WHITE
if grid[row][column] == 1:
color = GREEN
pygame.draw.rect(screen,
color,
[(margin+width)*column+margin,
(margin+height)*row+margin,
width,
height])
# Limit to 60 frames per second
clock.tick(60)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Be IDLE friendly. If you forget this line, the program will 'hang'
# on exit.
pygame.quit()