-
Notifications
You must be signed in to change notification settings - Fork 2
/
grid_backed_map.py
88 lines (70 loc) · 2.36 KB
/
grid_backed_map.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
"""
Show how to use an array backed grid in a graphics game.
Sample Python/Pygame Programs
Simpson College Computer Science
http://programarcadegames.com/
http://simpson.edu/computer-science/
"""
import pygame
# Define some colors
BLACK = ( 0, 0, 0)
WHITE = ( 255, 255, 255)
GREEN = ( 0, 255, 0)
RED = ( 255, 0, 0)
WIDTH = 20
HEIGHT = 20
MARGIN = 5
# --- Create grid of numbers
# Create an empty list
grid = []
# Loop for each row
for row in range(10):
# For each row, create a list that will
# represent an entire row
grid.append([])
# Loop for each column
for column in range(10):
# Add a number to the current row
grid[row].append(0)
# Set row 1, column 5 to zero
grid[1][5] = 1
pygame.init()
screen_size = [255, 255]
screen = pygame.display.set_mode(screen_size)
pygame.display.set_caption("My Game")
#Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
column_clicked = pos[0] // (WIDTH + MARGIN)
row_clicked = pos[1] // (HEIGHT + MARGIN)
print("Row:", row_clicked, "Column:", column_clicked)
grid[row_clicked][column_clicked] = 1
# Set the screen background
screen.fill(BLACK)
for row in range(10):
for column in range(10):
if grid[row][column] == 0:
color = WHITE
else:
color = GREEN
pygame.draw.rect(screen,
color,
[MARGIN + (WIDTH + MARGIN) * column,
MARGIN + (HEIGHT + MARGIN) * row,
WIDTH,
HEIGHT])
# Limit to 60 frames per second
clock.tick(60)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Be IDLE friendly. If you forget this line, the program will 'hang'
# on exit.
pygame.quit()