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So far there is only a super rudimentary Player.take_sourceless_dmg() function that is separate from the attack functions. I would like to change the way damage is handled in a way that allows damage to be applied cleanly. My best guess as to what might solve it is instead of having the attack function target the something, they just let the entity take damage.
The text was updated successfully, but these errors were encountered:
So far there is only a super rudimentary
Player.take_sourceless_dmg()
function that is separate from the attack functions. I would like to change the way damage is handled in a way that allows damage to be applied cleanly. My best guess as to what might solve it is instead of having the attack function target the something, they just let the entity take damage.The text was updated successfully, but these errors were encountered: