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Environments (please complete the following information):
UniVRM version: 0.123.0_f812
Unity version: Unity-2022.3.22f1
OS: Windows 11
Describe the bug
I am using an avatar that is 146k Polygons, 1x Skinned Mesh Renderer, 15 materials and 165 bones
When I use the "Freeze T-Pose" feature, it does what it should normally but when I save the scene, it crashes Unity every time. It is saved before the "Freeze T-Pose" but doesn't save afterwards since it crashes.
While freezing: (took 07:15 to execute the code)
Nothing in the console before saving:
Seconds before the crash: (took 05:45 to execute the code)
If anyone wants to reproduce the issue and are having problems doing it, it may be the avatar thats the issue. DM me on Discord and ask for it and I will provide: phederal_phoenix
The text was updated successfully, but these errors were encountered:
Iplay4u
changed the title
Sample Scene - Unity Crashes After "Freeze T-Pose" (temporary fix found until devs fix it)
Unity Save Crash After "Freeze T-Pose"
Aug 24, 2024
This issue has been labeled as "stale" due to no response by the reporter within 1 month (and 7 days after last commented by someone). And it will be closed automatically 14 days later if not responded.
Environments (please complete the following information):
0.123.0_f812
Unity-2022.3.22f1
Windows 11
Describe the bug
I am using an avatar that is 146k Polygons, 1x Skinned Mesh Renderer, 15 materials and 165 bones
When I use the "Freeze T-Pose" feature, it does what it should normally but when I save the scene, it crashes Unity every time. It is saved before the "Freeze T-Pose" but doesn't save afterwards since it crashes.
While freezing: (took 07:15 to execute the code)
Nothing in the console before saving:
Seconds before the crash: (took 05:45 to execute the code)
If anyone wants to reproduce the issue and are having problems doing it, it may be the avatar thats the issue. DM me on Discord and ask for it and I will provide: phederal_phoenix
The text was updated successfully, but these errors were encountered: