Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Optimized voxel model generation causes glitches #213

Closed
yvt opened this issue Mar 24, 2014 · 0 comments
Closed

Optimized voxel model generation causes glitches #213

yvt opened this issue Mar 24, 2014 · 0 comments
Labels
bug some feature is broken renderer

Comments

@yvt
Copy link
Owner

yvt commented Mar 24, 2014

Occurs when using Necro's AK-47. Probably caused by a floating point computation error in GLOptimizedVoxelModel.

Reports

Latest Build (a493336)

shot0455

However, sometimes this doesn't occur:

shot0459

0.0.10

According to Yoman282:

I do have a problem with your modded OpenSpades and I don't know how to fix it.
As you can see there's that purple thing coming out of AK-47 also. The same thing is >happening with the intel, there's purple lines coming out of it like in this picture. I can live >with it, it's not that annoying but if there's a way to fix it that would be cool.

image Yoman282 posted

Workarounds

  • Add/remove voxels from/to model until this problem doesn't happen.
  • Disable r_optimizedVoxelModel. Significant increase in total polygon count will occur, which leads to worse performance.
@yvt yvt added bug labels Mar 24, 2014
@yvt yvt closed this as completed in 4710e7e Mar 24, 2014
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug some feature is broken renderer
Projects
None yet
Development

No branches or pull requests

1 participant