-
Notifications
You must be signed in to change notification settings - Fork 0
/
WiiMoteInputController.cpp
114 lines (99 loc) · 2.78 KB
/
WiiMoteInputController.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
#include "WiiMoteInputController.h"
#include "Settings.h"
#include "Platform.h"
#include "Logger.h"
WiiMoteInputController::WiiMoteInputController(QObject* parent) : QObject(parent),
wiimote(nullptr),
blueToothConnector(nullptr)
{
}
void WiiMoteInputController::start()
{
if (wiimote != nullptr)
{
delete wiimote;
wiimote = nullptr;
}
findWiiMote();
}
void WiiMoteInputController::findWiiMote()
{
if (wiimote != nullptr)
{
LOG_TRACE() << "Already found wii mote";
return;
}
wiimote = WiiMote::find();
if (wiimote == nullptr)
{
LOG_TRACE() << "Could not find wiimote. Starting search thread.";
if (blueToothConnector == nullptr)
{
blueToothConnector = new WiiBluetoothConnector;
blueToothConnector->moveToThread(&searchThread);
searchTimer.setInterval(5000);
searchTimer.setSingleShot(true);
connect(&searchTimer, SIGNAL(timeout()), this, SLOT(doSearch()));
connect(blueToothConnector, SIGNAL(connected()), this, SLOT(findWiiMote()));
connect(blueToothConnector, SIGNAL(timeout()), this, SLOT(findWiiMote()));
searchThread.start();
}
searchTimer.start();
return;
}
wiimote->moveToThread(&loopthread);
connect(wiimote, &WiiMote::released, this, &WiiMoteInputController::onReleased);
connect(&loopthread, &QThread::started, wiimote, &WiiMote::loop);
loopthread.start();
}
void WiiMoteInputController::onReleased(int code)
{
switch (code)
{
case 304: //A Button
Settings::lockExposure().toggle();
break;
case 305: // B Trigger
Settings::sweep().toggle();
break;
case 316: // Home Button
Settings::average().toggle();
break;
case 407: //Plus
Settings::saturation().increment(1);
break;
case 412: //Minus
Settings::saturation().decrement(1);
break;
case 257: //One
break;
case 258: //Two
break;
}
// If we have a window, then these are already mapped to keypresses
if (Settings::headless().value().toBool())
{
switch (code)
{
case 106: //right
Settings::sweepSize().increment(3);
break;
case 105: //left
Settings::sweepSize().decrement(3);
break;
case 103: // up
Settings::averageSize().increment(3);
break;
case 108: // down
Settings::averageSize().decrement(3);
break;
}
}
}
void WiiMoteInputController::doSearch()
{
if (wiimote == nullptr)
{
QMetaObject::invokeMethod(blueToothConnector, "connectToWii");
}
}