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Constants for repeat state #159

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kimtore opened this issue Jul 5, 2021 · 1 comment
Open

Constants for repeat state #159

kimtore opened this issue Jul 5, 2021 · 1 comment
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@kimtore
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kimtore commented Jul 5, 2021

The Repeat() function takes a string of some pre-defined values track, context, off.

Clients could be less error prone if these were public constants in the library.

@kimtore
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kimtore commented Jul 5, 2021

Would be nice if this also applied to PlayerState.RepeatState for determining current state.

@strideynet strideynet self-assigned this Jul 6, 2021
@strideynet strideynet added this to the V2.1 milestone Aug 15, 2021
@strideynet strideynet removed this from the V2.1 milestone Jun 26, 2022
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