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Alex313031 authored Jan 6, 2022
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139 changes: 139 additions & 0 deletions build/config/mac/BUILD.gn
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# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.

import("//build/config/apple/symbols.gni")
import("//build/config/c++/c++.gni")
import("//build/config/mac/mac_sdk.gni")
import("//build/config/sysroot.gni")
import("//build/toolchain/goma.gni")
import("//build/toolchain/rbe.gni")

# This is included by reference in the //build/config/compiler config that
# is applied to all targets. It is here to separate out the logic.
config("compiler") {
# These flags are shared between the C compiler and linker.
common_mac_flags = []

# CPU architecture.
if (current_cpu == "x64") {
clang_arch = "x86_64"
} else if (current_cpu == "x86") {
clang_arch = "i386"
} else if (current_cpu == "arm64") {
clang_arch = current_cpu
} else {
assert(false, "unknown current_cpu $current_cpu")
}
if (host_os == "mac") {
common_mac_flags += [
"-arch",
clang_arch,
]
} else {
common_mac_flags += [ "--target=$clang_arch-apple-macos" ]
}

# This is here so that all files get recompiled after an Xcode update.
# (defines are passed via the command line, and build system rebuild things
# when their commandline changes). Nothing should ever read this define.
defines = [ "CR_XCODE_VERSION=$xcode_version" ]

asmflags = common_mac_flags
cflags += [ "-O3" ] + common_mac_flags
lto_opt_level = 3

# Without this, the constructors and destructors of a C++ object inside
# an Objective C struct won't be called, which is very bad.
cflags_objcc = [ "-fobjc-call-cxx-cdtors" ]

ldflags = common_mac_flags

if (save_unstripped_output) {
ldflags += [ "-Wcrl,unstripped," + rebase_path(root_out_dir) ]
}

if (export_libcxxabi_from_executables) {
ldflags += [ "-Wl,-undefined,dynamic_lookup" ]
}
}

# This is included by reference in the //build/config/compiler:runtime_library
# config that is applied to all targets. It is here to separate out the logic
# that is Mac-only. Please see that target for advice on what should go in
# :runtime_library vs. :compiler.
config("runtime_library") {
common_flags = [
"-isysroot",
rebase_path(sysroot, root_build_dir),
"-mmacosx-version-min=$mac_deployment_target",
]

asmflags = common_flags
cflags = common_flags
ldflags = common_flags

# Prevent Mac OS X AssertMacros.h (included by system header) from defining
# macros that collide with common names, like 'check', 'require', and
# 'verify'.
# http://opensource.apple.com/source/CarbonHeaders/CarbonHeaders-18.1/AssertMacros.h
defines = [ "__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0" ]
}

# On Mac, this is used for everything except static libraries.
config("mac_dynamic_flags") {
ldflags = [ "-Wl,-ObjC" ] # Always load Objective-C categories and classes.

if (is_component_build) {
ldflags += [
# Path for loading shared libraries for unbundled binaries.
"-Wl,-rpath,@loader_path/.",

# Path for loading shared libraries for bundled binaries. Get back from
# Binary.app/Contents/MacOS.
"-Wl,-rpath,@loader_path/../../..",
]
}
}

# The ldflags referenced below are handled by
# //build/toolchain/apple/linker_driver.py.
# Remove this config if a target wishes to change the arguments passed to the
# strip command during linking. This config by default strips all symbols
# from a binary, but some targets may wish to specify an exports file to
# preserve specific symbols.
config("strip_all") {
if (enable_stripping) {
ldflags = [ "-Wcrl,strip,-x,-S" ]
}
}

# When building with Goma, all inputs must be relative to the build directory.
# If using the system Xcode, which typically resides outside the build root, a
# symlink to the SDK is created in the build directory, and the path to that
# link is stored in $mac_sdk_path. If an action references a file in the SDK as
# an input, GN will complain that no target generates the file because it is
# below the $root_build_dir. The below action lists as outputs the files in the
# SDK that are referenced as inputs to actions, so that GN thinks a target has
# generated them. The list is centralized here, as multiple targets need to
# reference the same files, and an output can only be generated once.
#
# The symbolic link for $mac_sdk_path is set up by
# //build/config/apple/sdk_info.py in //build/config/mac/mac_sdk.gni.
if (use_system_xcode && (use_goma || use_remoteexec) && target_os == "mac" &&
current_toolchain == default_toolchain) {
action("sdk_inputs") {
script = "//build/noop.py"
outputs = [
"$mac_sdk_path/usr/include/mach/exc.defs",
"$mac_sdk_path/usr/include/mach/mach_exc.defs",
"$mac_sdk_path/usr/include/mach/notify.defs",
]
}
} else {
group("sdk_inputs") {
if (current_toolchain != default_toolchain) {
public_deps = [ ":sdk_inputs($default_toolchain)" ]
}
}
}

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