Resources used:
-
https://registry.khronos.org/OpenGL/specs/gl/glspec46.core.pdf
-
https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2
-
https://www.gingerbill.org/series/memory-allocation-strategies/
Progress so far:
- Loading and hot-reloading of shaders
- Loading of .obj-models and its textures via assimp
- Blinn-Phong
Missing:
- A lot, e.g shadow mapping.