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Project 3: Wenli Zhao #25

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@wpchop wpchop commented Oct 2, 2017

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Core:

  • A shading kernel for specular and ideal diffuse surfaces.
  • Path termination using stream compaction
  • A toggleable option to sort path segments based on materials.
  • A toggleable option to cache the first bounce of intersections for all iterations/first bounces.

Additional:

  • Anti-aliasing
  • Depth of field
  • Arbitrary mesh loading and rendering with toggleable bounding volume intersection culling

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