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Use case build house hotel #30

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43 changes: 43 additions & 0 deletions src/main/java/tutorial/BuildProcessor.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
package tutorial;

public class BuildProcessor {
private Player player;
private Properties properties;

public BuildProcessor(Player player, Properties properties) {
// controller pass an object of Player and an object of Properties
this.player = player;
this.properties = properties;
}

public boolean Build(House house) {
// controller calls HouseHotelGenerator to generate a house
if (this.BuildChecker(house)){
this.player.loseMoney(house.getPrice());
this.properties.buildBuilding(house);
return true;
}
return false;
}

public boolean Build(Hotel hotel) {
// controller calls HouseHotelGenerator to generate a house
if (this.BuildChecker(hotel)){
this.player.loseMoney(hotel.getPrice());
// since when hotel is built, all houses are removed.
this.properties.removeBuilding();
this.properties.buildBuilding(hotel);
return true;
}
return false;
}

public boolean BuildChecker(Building building) {
// helper function to avoid duplicated code
if (this.player.getMoney() >= building.getPrice()){
return this.properties.getOwner() == this.player;
}
return false;
}

}
14 changes: 14 additions & 0 deletions src/main/java/tutorial/HouseHotelGenerator.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
package tutorial;

public class HouseHotelGenerator {
// this class is to solve hard dependency issue (this can be tested independently)
// when controller calls BuildProcessor, it should also call this generator as well

public House generateHouse(Integer price, Integer rent, Integer mortgageValue) {
return new House(price,rent,mortgageValue);
}

public Hotel generateHotel(Integer price, Integer rent, Integer mortgageValue) {
return new Hotel(price, rent, mortgageValue);
}
}