Skip to content

Releases: Cadiboo/NoCubes

NoCubes-1.12.2-0.2.0-pre3

15 Jan 16:01
Compare
Choose a tag to compare
Pre-release

bump

NoCubes-1.12.2-0.2.0-pre2

12 Jan 14:38
Compare
Choose a tag to compare
Pre-release
  • Tweaked isosurfaceLevel
  • Tweaked comment
  • Implemented liquid extension and added profiling
  • Added liquid extension
  • Made methods public (to enable fast cache gen for liquid extension)
  • Fixed bug with block render layers & mipmapping

NoCubes-1.12.2-0.2.0-pre1

11 Jan 11:05
Compare
Choose a tag to compare
Pre-release

I rewrote entire mod from the ground up!

Pros:

  • All algorithms are >52x as fast
  • New modular design should allow collisions to happen. It also splits up client and common code (finally)
  • Fix pretty old bug with textures not being rotated the right way
  • Changed gradle stuff to use gradle.properties instead of build.gradle (better build automation)

Cons:

  • Almost all of the features from prior versions are missing - there is no lighting, no extended liquids, no beautify textures and only partial isosurface level support.

NoCubes-1.12.2-0.1.7-pre1

30 Dec 14:27
Compare
Choose a tag to compare
Pre-release

Bunch of good stuff, including dynamic lights & first debug renderer done (all the stuff for collisions is in place)

I'll do the actual changeling tomorrow

NoCubes-1.12.2-0.1.6

29 Dec 11:41
Compare
Choose a tag to compare
  • Cleaned up code
  • Updated config datafixer
  • Added missing lang entries
  • Updated license
  • Added better exception handling to renderers
  • Fixed ArrayIndexOutOfBounds crash in MarchingCubes and MarchingTetrahedra
  • Worked on auto-updater
  • Added minecraft profiler code
  • Optimised MarchingCubes algorithm to be 8x faster
  • Optimised MarchingTetrahedra algorithm to be 8x faster
  • Started work on custom SurfaceNets implementation that is 52x faster than the original
  • Added jar signing
  • Optimise liquid rendering

NoCubes-1.12.2-0.1.5

28 Dec 06:01
Compare
Choose a tag to compare
  • Fix bug when Optifine's render regions are off
  • Code cleanup
  • Added config versioning
  • Better default config values
  • Possible fix for the world holes bug
  • Fixed bug with Optifine's render regions for liquid extension
  • Renamed shouldSmoothLiquids to shouldExtendLiquids
  • Fixed bug with Optifine's render regions for all stable renderers

NoCubes-1.12.2-0.1.6-pre2

28 Dec 12:16
Compare
Choose a tag to compare
Pre-release
  • Added slightly more accurate textures
  • Fix Surface Nets

NoCubes-1.12.2-0.1.6-pre1

28 Dec 10:17
Compare
Choose a tag to compare
Pre-release
  • 8x speed upgrade to SurfaceNets
  • Better extended fluids
  • Created zh_cn.lang

NoCubes-1.12.2-0.1.4

27 Dec 13:54
Compare
Choose a tag to compare
  • Updated the lang

NoCubes-1.12.2-0.1.3

27 Dec 13:29
Compare
Choose a tag to compare
  • Fix vanilla UV bug with water rendering for fake liquids and R&D fluid renderer
  • Add credit to LeBossMax2 for his tip about OldNoCubes
  • Improved Beautify Textures option
  • Added Beautify Textures option
  • Updated config
  • Added NONE RenderAlgorithm type
  • Improved fake liquid rendering
  • Initial compatibility with shaders for our fake liquids
  • Update and add the new stuff to the lang
  • Made all the renderers work & optimised them a little bit
  • Fix chunkPos offset on MarchingTetrahedra