Releases: Cadiboo/NoCubes
Releases · Cadiboo/NoCubes
NoCubes-1.12.2-0.0.0-alpha12
- Surface Nets test 4
- Better lighting, thanks MineAndCraft12
- Update todos
- Changed to static imports
NoCubes-1.12.2-0.0.0-alpha11
- Added update json to mod
NoCubes-1.12.2-0.0.0-alpha10
- Optimise imports & Reformat code
- Fix lang & and add lang for new stuff
- Add IsosurfaceLevel, refactoring, formatting, removed unused code and fixed a pretty stupid bad bug involving vertex y values
- First working surface nets
- Small optimisations & code style
- Quad caching and surface nets 2 & 3
NoCubes-1.12.2-0.0.0-alpha9
- Added surface nets OOP algorithm (borked)
- Tweaked OldNoCubes algorithm
- Changed BlockLight in FAST from 240 to 0
NoCubes-1.12.2-0.0.0-alpha8
- Update group
- fix lighting bug
- lightmap, bugs & formatting
- fixed the glitch with world holes in MarchingCubes
- Formatting
NoCubes-1.12.2-0.0.0-alpha7
- Update MarchingCubes
- Update OldNoCubes
- Update SurfaceNets
- Refactoring and Imports
- renamed FAST_SMOOTHABLE_BLOCK_STATES to SMOOTHABLE_BLOCK_STATES_CACHE
- changed = assignment to |= assignment
- fixed vertices
- Removed unused code
NoCubes-1.12.2-0.0.0-alpha6
- Added old NoCubes render algorithm from 0.3
- Repackage to reflect web presence
- Remove RenderType and change lambda to double colon
- Removed smooth liquids
- Update LICENSE
NoCubes-1.12.2-0.0.0-alpha5
Fixed a couple bugs
- Fixed bug in coremod that was being patched -> removed patch from here
- Added smooth liquids. Then commented it out
NoCubes-1.12.2-0.0.0-alpha4
Almost properly works
NoCubes-1.12.2-0.0.0-alpha3
- added approximateLighting option from config