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partial migration of VehicleAI.StartPathFind into harmony. #943
partial migration of VehicleAI.StartPathFind into harmony. #943
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removed redundant/commented out code.
removed redundant code.
…/CitiesSkylinesMods/TMPE into major-feature-harmony2-migration
better error logs.
@aubergine10 Thanks for the review. I addressed your comments. I am glad that there was only a couple of minor comment problems. About the TODOs in my code ... should I create new issues, or should I just delete them? |
…kylinesMods/TMPE into 895-VehcileAI-to-harmony
Should this PR be marked as fixing #462 |
@krzychu124 You requested changes ... I fixed them :) Can you please unblock the review? |
delete branch? vv |
I don't know. It might be useful to keep this if anything happened to harmony feature branch. |
partially f i x es #895
I have written harmony patches for all
VehicleAI.StartPathFind()
except forTransportLineAI
(which is complicated)How to review code:
PathManager.CreatePathPatch()
Patch summary:
CustomStartPathFind()
call toOnStartPathFind()
. This is reflected in my patchesskipQueue=true
(if spawned)TODOs:I created new issues.Please tell me what do you think about the
//TODO [issue]
in my code? should I simply delete them or create new issues for them?