11.6.1 TEST
Pre-release
Pre-release
krzychu124
released this
08 Jan 02:11
·
1306 commits
to master
since this release
Released 14/Oct/2021
- fixed: cannot setup timed traffic lights on monorail nodes (#1160)
- fixed: despawn off not working as expected (#1148)
- updated: minor performance, memory efficiency improvements (#1161, #1162, #1164, #1165, thanks Egi)
TEST 11.6.1.481 21/Sep/2021
- fixed: reduced garbage memory generation (#1159, thanks Krzychu)
- added: UnifiedUI mod integration, configuable in the mod options (#1153, thanks Kian)
- added: GUI scaling for Traffic Lights and Speed Limits GUI (#1152 #1157, thanks Kian)
- added: configurable TMPE.log path (#1151, thanks Kian)
- updated: internal performance improvements to lane iterations (#1156, thanks Egi)
- updated: internal changes in handling invalid segments (#1154, thanks Egi)
- updated: internal changes to building service ($1150, thanks Egi)
- updated: performance improvements to Speed Limits GUI (#1149, thanks Egi)
TEST 11.6.1.40617 25/Aug/2021
- fixed: Comunity Content Pack detection (latest DLCs - Train Stations and Bridges & Piers)
- fixed: incorrect height of vehicle restriction overlay when clicked on the water dam,
- fixed: refreshing dedicated turning lanes after loading a savegame,
- fixed: custom path-finding initialization and patching - rewritten execution flow,
- updated: internal changes to speed limits code as part of changes required by new Speed Limits UI
TEST 11.6.1.36187 10/Aug/2021
- added/updated: Indonesian translation, updates for other languages,
- added: first version of Notifier API for use by other mods,
- fixed: infinite loop when using shift modifier while changing speed limits,
- fixed: overlay transparency and UI opacity settings,
- fixed: half-segment detection when using lane arrow tool,