Skip to content

Commit

Permalink
feat: rewrite halve damage to suppress multi-damage effect
Browse files Browse the repository at this point in the history
  • Loading branch information
Clazex committed Jan 6, 2022
1 parent a0e828a commit 38d45b4
Show file tree
Hide file tree
Showing 2 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion GodSeekerPlus/GodSeekerPlus.csproj
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyTitle>GodSeekerPlus</AssemblyTitle>
<Version>0.15.0</Version>
<Version>0.15.1</Version>
<Description>A Hollow Knight mod to enhance your Godhome experience</Description>
<Authors>Clazex</Authors>
<Copyright>Copyright © 2021 Clazex</Copyright>
Expand Down
6 changes: 3 additions & 3 deletions GodSeekerPlus/Modules/HalveDamage.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,11 +3,11 @@ namespace GodSeekerPlus.Modules;
[Category("BossChallenge")]
internal sealed class HalveDamage : Module {
private protected override void Load() =>
ModHooks.TakeHealthHook += MakeDamageHalved;
ModHooks.AfterTakeDamageHook += MakeDamageHalved;

private protected override void Unload() =>
ModHooks.TakeHealthHook -= MakeDamageHalved;
ModHooks.AfterTakeDamageHook -= MakeDamageHalved;

private int MakeDamageHalved(int damage) =>
private int MakeDamageHalved(int _, int damage) =>
(int) Math.Ceiling(damage / 2d);
}

0 comments on commit 38d45b4

Please sign in to comment.