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Alex Calderwood edited this page Dec 6, 2023 · 3 revisions

Content Authoring Guide

  1. Skeleton the threads:
    1. In the miro board, create a frame for the thread and label it with the thread number.
    2. Create sticky notes within this frame for each choice that a player is able to make. These represent the fragments.
    3. Ensure that connecting arrows map out the branching choices
    4. Ensure that arrows connect to other threads to communicate where the thread switching happens
  2. Author the thread
    1. Open up the Google spreadsheet. Place the text from sticky notes on the miro board under the notes column to dictate which fragment is equivalent to the skeleton
    2. Create IDs for each fragment (row) in the spreadsheet.
    3. Enter the GoToChoices as comma-separated fragment IDs in the appropriate column.
    4. Write content in the “content” column
    5. Write the choice label in the correct column
    6. Ensure that the pre/post conditions are correct
  3. Render the thread text into Step code using the utility script in StoryAssemblerRedux/Utilities/frag_creator/. This will copy the Step episode into the Unity project.
  4. Playtest the game in Unity
  5. Take of narrative discontinuities
  6. Play other writers' threads as well
  7. Revise, rewrite, edit, repeat
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