Skip to content

Commit

Permalink
Merge pull request #174 from 4P5/apply-matrix-clipping
Browse files Browse the repository at this point in the history
Texture:applyMatrix() clipping
  • Loading branch information
UnlikePaladin committed Feb 9, 2024
2 parents ac8530c + fa54c27 commit ea69392
Show file tree
Hide file tree
Showing 2 changed files with 12 additions and 4 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -312,16 +312,24 @@ public FiguraTexture applyFunc(int x, int y, int width, int height, @LuaNotNil L
@LuaWhitelist
@LuaMethodDoc(
overloads = @LuaMethodOverload(
argumentTypes = {Integer.class, Integer.class, Integer.class, Integer.class, FiguraMat4.class},
argumentNames = {"x", "y", "width", "height", "matrix"}
argumentTypes = {Integer.class, Integer.class, Integer.class, Integer.class, FiguraMat4.class, Boolean.class},
argumentNames = {"x", "y", "width", "height", "matrix", "clip"}
),
value = "texture.apply_matrix"
)
public FiguraTexture applyMatrix(int x, int y, int width, int height, @LuaNotNil FiguraMat4 matrix) {
public FiguraTexture applyMatrix(int x, int y, int width, int height, @LuaNotNil FiguraMat4 matrix, boolean clip) {
for (int i = y; i < y + height; i++) {
for (int j = x; j < x + width; j++) {
FiguraVec4 color = getPixel(j, i);
color.transform(matrix);

if (clip) {
color.x = Math.max(0, Math.min(color.x, 1));
color.y = Math.max(0, Math.min(color.y, 1));
color.z = Math.max(0, Math.min(color.z, 1));
color.w = Math.max(0, Math.min(color.w, 1));
}

setPixel(j, i, color, null, null, null);
}
}
Expand Down
2 changes: 1 addition & 1 deletion common/src/main/resources/assets/figura/lang/en_us.json
Original file line number Diff line number Diff line change
Expand Up @@ -1511,7 +1511,7 @@
"figura.docs.texture.restore": "Restores the texture to its original state, before any modifications",
"figura.docs.texture.save": "Returns a base64 string representation of this texture",
"figura.docs.texture.apply_func": "Calls the given function on the specified area of this texture, it will iterate over each pixel, giving its current x, y, and color as arguments, the color is a vec4 in RGBA format, and the return value will set that pixel's color\nInvalid return values or nil takes no effects",
"figura.docs.texture.apply_matrix": "Transforms all pixels in the specified area of this texture by the matrix",
"figura.docs.texture.apply_matrix": "Transforms all pixels in the specified area of this texture by the matrix\nIf `clip` is true, the resulting colour channels will be clamped between 0 and 1",
"figura.docs.texture_atlas": "A texture atlas object, with helper functions related to a texture atlas",
"figura.docs.texture_atlas.list_sprites": "Returns a table with all sprite paths under this atlas",
"figura.docs.texture_atlas.get_sprite_uv": "Returns a vec4 containing the UV of the given sprite\nThe UV is ordered as U0, V0, U1, V1",
Expand Down

0 comments on commit ea69392

Please sign in to comment.