Skip to content

Commit

Permalink
Merge pull request #46 from JimmyHelp/main
Browse files Browse the repository at this point in the history
more minor fixes
  • Loading branch information
skyrina authored Feb 21, 2024
2 parents 0612325 + 62d5ce0 commit f8ed38c
Show file tree
Hide file tree
Showing 4 changed files with 134 additions and 340 deletions.
80 changes: 44 additions & 36 deletions docs/enums/ModelPartParentTypes.md
Original file line number Diff line number Diff line change
Expand Up @@ -244,6 +244,44 @@ This ParentType renders the left held item at the ModelPart's pivot point.

---

### `RightParrotPivot` \{#RightParrotPivot}

- #### `RIGHT_PARROT_PIVOT` \{#RIGHT_PARROT_PIVOT}

This ParentType renders the entity riding on your right shoulder at the ModelPart's pivot point. I say entity, but that entity will always be a parrot.

---

### `LeftParrotPivot` \{#LeftParrotPivot}

- #### `LEFT_PARROT_PIVOT` \{#LEFT_PARROT_PIVOT}

This ParentType renders the entity riding on your left shoulder at the ModelPart's pivot point. I say entity, but that entity will always be a parrot.

---

### `RightSpyglassPivot` \{#RightSpyglassPivot}

- #### `RIGHT_SPYGLASS_PIVOT` \{#RIGHT_SPYGLASS_PIVOT}

This ParentType renders a spyglass at this ModelPart's pivot point when you are using a spyglass in the RightHand.

---

### `LeftSpyglassPivot` \{#LeftSpyglassPivot}

- #### `LEFT_SPYGLASS_PIVOT` \{#LEFT_SPYGLASS_PIVOT}

This ParentType renders a spyglass at this ModelPart's pivot point when you are using a spyglass in the LeftHand.

---

## Armor Pivot Types

Armor Pivot ParentTypes move the location of specific Vanilla Parts to the pivot point of the ModelPart. If multiple of the same Pivot ParentType are in a bbmodel, multiple of them are rendered. These ParentTypes will only render their Vanilla Part if the part in the <code>vanilla_model</code> global is visible.

---

### `HelmetPivot` \{#HelmetPivot}

- #### `HELMET_PIVOT` \{#HELMET_PIVOT}
Expand All @@ -252,31 +290,31 @@ This ParentType renders the helmet at the ModelPart's pivot point. For rendering

---

### `ChestplatePivot`
### `ChestplatePivot` \{#ChestplatePivot}

- #### `CHESTPLATE_PIVOT`

This ParentType renders the chestplate at the ModelPart's pivot point.

---

### `LeftShoulderPivot`
### `LeftShoulderPivot` \{#LeftShoulderPivot}

- #### `LEFT_SHOULDER_PIVOT`

This ParentType renders the left shoulder of the chestplate at the ModelPart's pivot point.

---

### `RightShoulderPivot`
### `RightShoulderPivot` \{#RightShoulderPivot}

- #### `RIGHT_SHOULDER_PIVOT`

This ParentType renders the right shoulder of the chestplate at the ModelPart's pivot point.

---

### `LeggingsPivot`
### `LeggingsPivot` \{#LeggingsPivot}

- #### `LEGGINGS_PIVOT`

Expand All @@ -300,56 +338,26 @@ This ParentType renders the right legging at the ModelPart's pivot point.

---

### `LeftBootPivot`
### `LeftBootPivot` \{#LeftBootPivot}

- #### `LEFT_BOOT_PIVOT`

This ParentType renders the left boot at the ModelPart's pivot point.

---

### `RightBootPivot`
### `RightBootPivot` \{#RightBootPivot}

- #### `RIGHT_BOOT_PIVOT`

This ParentType renders the right boot at the ModelPart's pivot point.

---

### `RightSpyglassPivot` \{#RightSpyglassPivot}

- #### `RIGHT_SPYGLASS_PIVOT` \{#RIGHT_SPYGLASS_PIVOT}

This ParentType renders a spyglass at this ModelPart's pivot point when you are using a spyglass in the RightHand.

---

### `LeftSpyglassPivot` \{#LeftSpyglassPivot}

- #### `LEFT_SPYGLASS_PIVOT` \{#LEFT_SPYGLASS_PIVOT}

This ParentType renders a spyglass at this ModelPart's pivot point when you are using a spyglass in the LeftHand.

---

### `HelmetItemPivot` \{#HelmetItemPivot}

- #### `HELMET_ITEM_PIVOT` \{#HELMET_ITEM_PIVOT}

This ParentType renders the item that is currently in the Helmet slot. This is for stull like pumpkins, banners, bones. For rendering the vanilla helmet in a different location see see [`HelmetPivot`](#HelmetPivot).

---

### `RightParrotPivot` \{#RightParrotPivot}

- #### `RIGHT_PARROT_PIVOT` \{#RIGHT_PARROT_PIVOT}

This ParentType renders the entity riding on your right shoulder at the ModelPart's pivot point. I say entity, but that entity will always be a parrot.

---

### `LeftParrotPivot` \{#LeftParrotPivot}

- #### `LEFT_PARROT_PIVOT` \{#LEFT_PARROT_PIVOT}

This ParentType renders the entity riding on your left shoulder at the ModelPart's pivot point. I say entity, but that entity will always be a parrot.
Loading

0 comments on commit f8ed38c

Please sign in to comment.