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So I finally got back to using the engine, this is with the most recent fyrox-template official crates.io release. I have found that when creating a
Rigid Body
|----Cube
|----Collider
and then resizing the RB, the Cube mesh changes in size appearance, but the Collider doesn't. Any idea why? Has this been fixed? Am I meant to resize it myself?
Also it doesn't feel like the the < does anything? Isn't it meant to make the current node alike to the parent in the way that the row of information containing < is the same.
The text was updated successfully, but these errors were encountered:
This is known issue, colliders does not take their global scaling into account. It should be relatively easy to fix though, meanwhile you should set size of your collider manually.
mrDIMAS
changed the title
[EDITOR] Collider not the same size as RigidBody parent when RB parent made larger.
Physical colliders does not take global scaling into account
Sep 20, 2022
So I finally got back to using the engine, this is with the most recent fyrox-template official crates.io release. I have found that when creating a
and then resizing the RB, the Cube mesh changes in size appearance, but the Collider doesn't. Any idea why? Has this been fixed? Am I meant to resize it myself?
Also it doesn't feel like the the < does anything? Isn't it meant to make the current node alike to the parent in the way that the row of information containing < is the same.
The text was updated successfully, but these errors were encountered: