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allow updating package when installed with OpenUpm #547

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Jul 30, 2023
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14 changes: 12 additions & 2 deletions src/NuGetForUnity/Editor/NugetWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1310,8 +1310,18 @@ private void HandleListRequest()
upmPackageListRequest.Result.Any(package => package.name == UpmPackageName))
{
// NuGetForUnity is installed as UPM package so we can just re-add it inside the package-manager to get update (see https://docs.unity3d.com/Manual/upm-git.html)
EditorUtility.DisplayProgressBar("NuGetForUnity update ...", "Installing with UPM", 0.1f);
upmPackageAddRequest = Client.Add(UpmPackageGitUrl);
var packageInfo = upmPackageListRequest.Result.First(package => package.name == UpmPackageName);
if (packageInfo.source == PackageSource.Git)
{
EditorUtility.DisplayProgressBar("NuGetForUnity update ...", "Installing with UPM (git url)", 0.1f);
upmPackageAddRequest = Client.Add(UpmPackageGitUrl);
}
else
{
EditorUtility.DisplayProgressBar("NuGetForUnity update ...", "Installing with UPM (OpenUPM)", 0.1f);
upmPackageAddRequest = Client.Add(UpmPackageName);
}

EditorApplication.update += HandleAddRequest;
}
else
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