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Support RelaxedPrecision in DXBC #939

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HansKristian-Work
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Emits tons of RelaxedPrecision now in Hellblade FSR implementation. Untested if it helps performance in any meaningful way.

@daniel-schuermann
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misses decoration on

  • fabs
  • fmin, fmax
  • fsat
  • fma

basically all OpExtInst if I see correctly.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
@HansKristian-Work
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misses decoration on

* fabs

* fmin, fmax

* fsat

* fma

basically all OpExtInst if I see correctly.

I think all of those should be covered.

@HansKristian-Work HansKristian-Work marked this pull request as ready for review May 30, 2022 10:15
@yunbiaolin
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Emits tons of RelaxedPrecision now in Hellblade FSR implementation. Untested if it helps performance in any meaningful way.

@HansKristian-Work does it benefit performance improvement for DX12 game?

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3 participants