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Importing Classic Saves

Gavin Clayton edited this page May 17, 2024 · 2 revisions

If have an old save from classic Daggerfall then Daggerfall Unity can probably import your character data. In order to open these saves in Daggerfall Unity, the classic SAVE0 through SAVE5 folders must be copied into your current classic Daggerfall path used by Daggerfall Unity (e.g. C:\Games\Daggerfall).

Once these save are available, click the Classic button from within the Load Game UI to open the classic load interface. Note that you can only import classic saves with Daggerfall Unity, not create them. This is why the Classic button is only available from the Load Game UI.

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Limitations

Importing classic saves have the following limitations:

  • Classic save must have been created by DOS Daggerfall patched to 1.07.213. Saves made by unpatched versions of DOS Daggerfall won't be in the correct format.
  • Some characters might not import successfully. Characters modified by save game editors might be more problematic.
  • Only your character state is imported. Quests and homes are not imported. If you have loot sitting on your ship, please pick it up so you have it with you when you import.
  • Your character will be placed outside near to where you were at time classic save was taken. If you were inside, you will be placed on the ground inside the building shell (just walk out of it). If you were in a dungeon, you will be placed outside near the origin of that world cell.

Restarting Main Quest

At this time, the main quest is not restarted automatically when importing a classic save. if you would like to restart the main quest, you can do so by opening the console with ` key (backquote/tilde key) then entering the below. Press enter after each line.

startquest s0000999
startquest s0000977

The first command starts the main quest backbone (which launches all the other main story quests as conditions are met). The second command starts the Curse of Daggerfall quest that spawns ghosts in Daggerfall city.

The backbone quest will restart from roughly where you left off based on global variable state. For example, if you've already met with Lady Brisienna then this global var will be set and this particular quest will not relaunch. However, global var milestones are quite spread apart and you may need to replay some of the links again to catch up again.

Importing from classic saves may be improved at some time in the future, but this will always remain a "best effort" kind of thing as the internal quest implementations are so different in each version of the game.