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Releases: Interrupt/delve-framework

0.0.12

10 Sep 06:09
442ce26
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What's Changed

  • Skeletal mesh animations can be blended together now by @Interrupt in #28
  • Skeletal mesh bones can be moved programatically now by @Interrupt in #30
  • Basic lighting shader and example by @Interrupt in #33
  • Adding an ambient lighting term and support for more point lights by @Interrupt in #35
  • Splitting up the projection and view matrices when drawing by @Interrupt in #36
  • Draw api update: draw calls take a CameraMatrices struct instead of separate view and proj matrices by @Interrupt in #37
  • Custom console commands can be registered now by @Interrupt in #38
  • Adding fog to the basic lighting shader and to the material params by @Interrupt in #41
  • Quake MDL Support by @joshuaskelly in #39
  • Updating meshes to hold pointers to materials, not the actual material by @Interrupt in #34

Full Changelog: 0.0.11...0.0.12

Skinned Animation Support

13 Jul 19:17
65f6fb5
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This release adds support for skinned animations, see the new skinned-animations example.

Fixing Lua artifact not being found in fresh builds

02 Jul 20:21
4428023
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Merge pull request #23 from Interrupt/fix-lua-build

Fixing the Lua artifact not being found when building fresh

Zig 0.13.0 upgrade

13 Jun 16:27
43efef2
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Updates to target Zig 0.13.0 as well as updating dependencies.

Web Builds using Emscripten

09 Jun 15:47
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This release adds support for web builds via Emscripten!

Take a look at the build.zig file in the https://github.com/Interrupt/delve-framework-example project to see how to add a web build step to your project.

Fixing Build Artifact

28 May 19:40
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0.0.7

Updating build file to build the Delve static library again

Updating Zig target to 0.12.0

28 May 19:05
15d431a
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This upgrades the supported Zig target build from 0.11.0 to 0.12.0

More Quake map collision functions

08 Mar 04:49
0fa4588
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Merge pull request #12 from Interrupt/transform-quakemap-on-load

Transform quakemap on load

Initial Quake .map support

06 Mar 08:35
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This release includes simple support for loading world geometry from a Quake .map file.

Render Passes

14 Feb 07:58
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This build includes a bunch of changes and improvements, but mainly adds support for offscreen render passes.