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Releases: JohnTheCoolingFan/PlutoniumEnergy

Plutonium Energy 1.6.4

15 Aug 07:03
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Fixed Plutonium Atomic Artillery Shell being enabled by default

Plutonium Energy 1.6.3

11 Aug 10:47
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Updated Czech locale by @psicho100pro in #102

Plutonium Energy 1.6.2

27 Jul 21:43
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Fixed Atomic Artillery dependency name

Plutonium Energy 1.6.1

13 Jul 13:17
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Added explicit support for Atomic Artillery Redux

Plutonium Energy 1.6.0

13 Jul 13:07
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Major Changes:

  • Added back plutonium atomic artillery shell, with stats computed procedurally. Currently supported mods are: Bob's Warfare, Industrial Revolution 3, Atomic Artillery and Schall Artillery.

Plutonium Energy 1.5.8

12 May 16:19
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What's Changed

Full Changelog: v1.5.7...v1.5.8

Plutonium Energy 1.5.7

26 Apr 13:04
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Balancing

  • Disabled productivity for breeder fuel cell from MOX and uranium fuel cells
  • Increased amount of cells required for MOX fuel reprocessing from 5 to 10
  • Decreased amount of Plutonium-238 from 10 to 4-6 with 0.75 probability
  • Decreased amount of Plutonium-239 from 2 to 1 with 0.75 probability

Integration

  • Changed recipe for the MOX fuel cell when Schall Uranium Processing is installed. Change by dragon-architect, PR #97
  • Implemented subgroup patching/cloning for MOX and breeder cells items and recipes to be synchronized when mods change the vanilla items' subgroups, such as in Space Exploration

Fixes:

  • Added plutonium fuel unlock to Breeder reactor technology

Plutonium Energy 1.5.6

28 Nov 00:17
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Updated IR3 integration reactor recipes

Plutonium Energy 1.5.5

14 Oct 14:22
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If kovarex enrichment process technoloogy is not available, Nuclearbreeding technology will not depend on it now

Plutonium Energy 1.5.4

19 Aug 12:02
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Removed Atomic Rocket Screen burn optional dependency
Added breeder fuel cell reprocessing to productivity whitelist