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Test I420 JPEG -> ImageDecoder -> VideoFrame -> WebGLTexture.
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This configuration (specifically, an I420 encoded JPEG) was broken in
Chromium. Other red/green tests with different file formats can be
added to the same test case later if desired.

Associated with Chromium bug crbug.com/328284177 .
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kenrussell committed Apr 11, 2024
1 parent a7fa647 commit c554baf
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1 change: 1 addition & 0 deletions sdk/tests/conformance/textures/misc/00_test_list.txt
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--min-version 1.0.2 --max-version 1.9.9 gl-get-tex-parameter.html
gl-pixelstorei.html
gl-teximage.html
--min-version 1.0.4 image-decoder-to-texture.html
--min-version 1.0.2 mipmap-fbo.html
origin-clean-conformance.html
--min-version 1.0.4 origin-clean-conformance-offscreencanvas.html
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106 changes: 106 additions & 0 deletions sdk/tests/conformance/textures/misc/image-decoder-to-texture.html
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<!--
Copyright (c) 2024 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Tests uploading VideoFrames from ImageDecoder to WebGL textures</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/tests/tex-image-and-sub-image-utils.js"></script>
</head>
<body onload="run()">
<canvas id="c" width="32" height="32"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
description();
let wtu = WebGLTestUtils;
let tiu = TexImageUtils;
let canvas = document.getElementById("c");
let gl = wtu.create3DContext(canvas);
let program = tiu.setupTexturedQuad(gl, gl.RGBA);
const resourcePath = "../../../resources/";
const tolerance = 15;
const redColor = [255, 0, 0];
const greenColor = [0, 255, 0];

function output(str)
{
debug(str);
bufferedLogToConsole(str);
}

function checkColors(topColor, bottomColor)
{
// Check a few pixels near the top and bottom and make sure they have
// the right color.
debug("Checking lower left corner");
wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
"shouldBe " + bottomColor, tolerance);
debug("Checking upper left corner");
wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
"shouldBe " + topColor, tolerance);
}

async function testImage(filename, type)
{
let response = await fetch(resourcePath + filename);
let imageDecoder = new ImageDecoder({data: response.body, type: type});
let decodeResult = await imageDecoder.decode({frameIndex: 0});
if (!decodeResult.complete) {
throw "Image decoding for " + filename + " failed";
}
let frame = decodeResult.image;
if (window.WebGL2RenderingContext && gl instanceof window.WebGL2RenderingContext) {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, frame.width, frame.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, frame);
} else {
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, frame);
}
wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]);
checkColors(greenColor, redColor);
}

async function run()
{
if (!window.ImageDecoder) {
debug("ImageDecoder API not supported - skipping test");
finishTest();
return;
}

let tex = gl.createTexture();
// Bind the texture to the default texture unit 0
gl.bindTexture(gl.TEXTURE_2D, tex);
// Set up texture parameters
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);

const files = [
// Created using https://squoosh.app/ from red-green-512x512.png, using
// MozJPEG encoder, Channels YCbCr, deselect "Auto subsample chroma",
// set "Subsample chroma by" to 2. Leave other settings as-is. Creates
// an I420 encoded JPEG, which was one of the problematic
// configurations.
["red-green-512x512-I420.jpg", "image/jpeg"],
];

for (let f of files) {
await testImage(f[0], f[1]);
}

finishTest();
}

var successfullyParsed = true;
</script>
</body>
</html>
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