Skip to content

Commit

Permalink
Update doc from Blender repo
Browse files Browse the repository at this point in the history
  • Loading branch information
julienduroure committed May 30, 2024
1 parent 3103e30 commit 87afd49
Showing 1 changed file with 11 additions and 3 deletions.
14 changes: 11 additions & 3 deletions docs/blender_docs/scene_gltf2.rst
Original file line number Diff line number Diff line change
Expand Up @@ -872,6 +872,7 @@ Transform
Y Up
Export using glTF convention, +Y up.


Data - Scene Graph
^^^^^^^^^^^^^^^^^^

Expand All @@ -888,6 +889,7 @@ Full Collection Hierarchy
Export collections as empty, keeping full hierarchy. If an object is in multiple collections,
it will be exported it only once, in the first collection it is found.


Data - Mesh
^^^^^^^^^^^

Expand All @@ -910,12 +912,18 @@ Shared Accessor
For triangles, use shared accessor for indices. This is more efficient (smaller files when you have lots of
materials).


Data - Mesh - Vertex Color
^^^^^^^^^^^^^^^^^^^^^^^^^^
Use Vertex Color
Material: Export vertex color when used in material node tree as Base Color multiplier. This is the default, and the most accurate regarding glTF specification.
Active: Export active vertex colors, even if not used in material node tree. A fully compliant glTF viewer should display this VC as Base Color multiplier.
None: Do not export vertex color.
:Material:
Export vertex color when used in material node tree as Base Color multiplier.
This is the default, and the most accurate regarding glTF specification.
:Active:
Export active vertex colors, even if not used in material node tree.
A fully compliant glTF viewer should display this VC as Base Color multiplier.
:None:
Do not export vertex color.
Export all vertex colors
Export all vertex colors, additional VC will be COLOR_1, COLOR_2, etc.
Export active vertex color when no material
Expand Down

0 comments on commit 87afd49

Please sign in to comment.