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removed rotationEuler as it was causing too many problems
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HumanGamer committed Mar 31, 2024
1 parent aa0fd78 commit 7fa552a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engine/source/sim/sceneObject.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -697,7 +697,7 @@ void SceneObject::initPersistFields()
addGroup("Transform"); // MM: Added group header.
addField("position", TypeMatrixPosition, Offset(mObjToWorld, SceneObject));
addField("rotation", TypeMatrixRotation, Offset(mObjToWorld, SceneObject));
addField("rotationEuler", TypeMatrixEulerRotation, Offset(mObjToWorld, SceneObject));
//addField("rotationEuler", TypeMatrixEulerRotation, Offset(mObjToWorld, SceneObject));
addField("scale", TypePoint3F, Offset(mObjScale, SceneObject));
endGroup("Transform"); // MM: Added group footer.
addGroup("Visibility");
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