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Advanced tilemap system for Unity as a Starbound or Terraria

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AdvancedTilemap

Advanced tilemap system for Unity as a Starbound or Terraria

Features:

  • Infinity map
  • Layers
    • Tint color
    • Enable/Disable liquid, lighing, collision
  • Chunk loading/unloading target
  • Multi threading (not using now, coming soon)
  • Tile colors, rotating, flip
  • Editing in editor
    • Brush tools (Fill,Line,Rectangle,Circle,Custom)
    • Brush size
    • Tile preview (have some bugs)
    • Undo/Redo (enable toggle) + Runtime
  • Powerful liquid physics (like starbound)
  • Collider generation
    • Simple quads (optimized in one collision mesh)
    • Custom shapes
  • Bitmasking
  • AutoTrim
  • Tilesets
    • Variation tiles
    • Tile parameters
    • Auto finding your own TileDrivers(Types of tile with custom mesh generation) in assembly
    • Tile types
      • Default
      • ARule tiles (Advanced, unlimited pattern size)
      • Rule tiles
      • Rule tiles aka Starbound
      • Horizontal pipe
      • Vertical pipe
      • Slopes aka Starbound
      • Prefab tiles
      • Multi blocks

Screenshots:

Rule tiles same as Starbound

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Dynamic lighting removed, because unity now has own 2d lighting (ed7f699 ) - last version

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Line lighting + radial lighting

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Fluid working

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Ambient lighting

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