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using System.Resources; | ||
using System.Reflection; | ||
using System.Runtime.InteropServices; | ||
using MelonLoader; | ||
using GamePriority; | ||
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[assembly: AssemblyTitle(HighPriority.BuildInfo.Name)] | ||
[assembly: AssemblyDescription("Using MelonLoader, this is a universal mod that allows you to set the game's process priority with either Normal or High")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany(HighPriority.BuildInfo.Company)] | ||
[assembly: AssemblyProduct(HighPriority.BuildInfo.Name)] | ||
[assembly: AssemblyCopyright("Created by " + HighPriority.BuildInfo.Author)] | ||
[assembly: AssemblyTrademark(HighPriority.BuildInfo.Company)] | ||
[assembly: AssemblyCulture("")] | ||
[assembly: Guid("76A74B7D-000B-42AC-8F48-60E5D449CA91")] | ||
[assembly: AssemblyVersion(HighPriority.BuildInfo.Version)] | ||
[assembly: AssemblyFileVersion(HighPriority.BuildInfo.Version)] | ||
[assembly: NeutralResourcesLanguage("en")] | ||
[assembly: MelonModInfo(typeof(HighPriority), HighPriority.BuildInfo.Name, HighPriority.BuildInfo.Version, HighPriority.BuildInfo.Author, HighPriority.BuildInfo.DownloadLink)] | ||
[assembly: MelonModGame] |
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using MelonLoader; | ||
using System.Diagnostics; | ||
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namespace GamePriority | ||
{ | ||
public class HighPriority : MelonMod | ||
{ | ||
public static class BuildInfo | ||
{ | ||
public const string Name = "Game Priority Changer"; | ||
public const string Author = "KortyBoi"; | ||
public const string Company = null; | ||
public const string Version = "1.0.0"; | ||
public const string DownloadLink = null; | ||
} | ||
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private const string ModCategory = "GamePriority"; | ||
private const string setGamePriority = "SetGamePriorityToHigh"; | ||
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public override void OnApplicationStart() | ||
{ | ||
ModPrefs.RegisterCategory(ModCategory, "Game Priority"); | ||
ModPrefs.RegisterPrefBool(ModCategory, setGamePriority, false, "Set game priority to High"); | ||
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ApplyChanges(); | ||
} | ||
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public override void OnModSettingsApplied() | ||
{ | ||
ApplyChanges(); | ||
} | ||
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private static void ApplyChanges() | ||
{ | ||
bool highPriority = ModPrefs.GetBool(ModCategory, setGamePriority); | ||
if (!highPriority) | ||
{ | ||
using (Process p = Process.GetCurrentProcess()) | ||
p.PriorityClass = ProcessPriorityClass.Normal; | ||
MelonModLogger.Log($"Set game's process priority to: Normal"); | ||
} | ||
else if (highPriority) | ||
{ | ||
using (Process p = Process.GetCurrentProcess()) | ||
p.PriorityClass = ProcessPriorityClass.High; | ||
MelonModLogger.Log($"Set game's process priority to: High"); | ||
} | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{76A74B7D-000B-42AC-8F48-60E5D449CA91}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>UniversalGamePriorityMod</RootNamespace> | ||
<AssemblyName>UniversalGamePriorityMod</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
<TargetFrameworkProfile /> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants> | ||
</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
<Prefer32Bit>false</Prefer32Bit> | ||
<LangVersion>8.0</LangVersion> | ||
<Nullable>enable</Nullable> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="MelonLoader.ModHandler"> | ||
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\VRChat\MelonLoader\MelonLoader.ModHandler.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="AssemblyInfo.cs" /> | ||
<Compile Include="UniversalGamePriorityMod.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.29728.190 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalGamePriorityMod", "UniversalGamePriorityMod.csproj", "{76A74B7D-000B-42AC-8F48-60E5D449CA91}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{76A74B7D-000B-42AC-8F48-60E5D449CA91}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{76A74B7D-000B-42AC-8F48-60E5D449CA91}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {06B88F2B-D6AE-4F17-8A94-F378FEE7A5B5} | ||
EndGlobalSection | ||
EndGlobal |