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MintLily authored Jun 18, 2020
1 parent f72374a commit 5873d01
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20 changes: 20 additions & 0 deletions AssemblyInfo.cs
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using System.Resources;
using System.Reflection;
using System.Runtime.InteropServices;
using MelonLoader;
using GamePriority;

[assembly: AssemblyTitle(HighPriority.BuildInfo.Name)]
[assembly: AssemblyDescription("Using MelonLoader, this is a universal mod that allows you to set the game's process priority with either Normal or High")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany(HighPriority.BuildInfo.Company)]
[assembly: AssemblyProduct(HighPriority.BuildInfo.Name)]
[assembly: AssemblyCopyright("Created by " + HighPriority.BuildInfo.Author)]
[assembly: AssemblyTrademark(HighPriority.BuildInfo.Company)]
[assembly: AssemblyCulture("")]
[assembly: Guid("76A74B7D-000B-42AC-8F48-60E5D449CA91")]
[assembly: AssemblyVersion(HighPriority.BuildInfo.Version)]
[assembly: AssemblyFileVersion(HighPriority.BuildInfo.Version)]
[assembly: NeutralResourcesLanguage("en")]
[assembly: MelonModInfo(typeof(HighPriority), HighPriority.BuildInfo.Name, HighPriority.BuildInfo.Version, HighPriority.BuildInfo.Author, HighPriority.BuildInfo.DownloadLink)]
[assembly: MelonModGame]
50 changes: 50 additions & 0 deletions UniversalGamePriorityMod.cs
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using MelonLoader;
using System.Diagnostics;

namespace GamePriority
{
public class HighPriority : MelonMod
{
public static class BuildInfo
{
public const string Name = "Game Priority Changer";
public const string Author = "KortyBoi";
public const string Company = null;
public const string Version = "1.0.0";
public const string DownloadLink = null;
}

private const string ModCategory = "GamePriority";
private const string setGamePriority = "SetGamePriorityToHigh";

public override void OnApplicationStart()
{
ModPrefs.RegisterCategory(ModCategory, "Game Priority");
ModPrefs.RegisterPrefBool(ModCategory, setGamePriority, false, "Set game priority to High");

ApplyChanges();
}

public override void OnModSettingsApplied()
{
ApplyChanges();
}

private static void ApplyChanges()
{
bool highPriority = ModPrefs.GetBool(ModCategory, setGamePriority);
if (!highPriority)
{
using (Process p = Process.GetCurrentProcess())
p.PriorityClass = ProcessPriorityClass.Normal;
MelonModLogger.Log($"Set game's process priority to: Normal");
}
else if (highPriority)
{
using (Process p = Process.GetCurrentProcess())
p.PriorityClass = ProcessPriorityClass.High;
MelonModLogger.Log($"Set game's process priority to: High");
}
}
}
}
41 changes: 41 additions & 0 deletions UniversalGamePriorityMod.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{76A74B7D-000B-42AC-8F48-60E5D449CA91}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UniversalGamePriorityMod</RootNamespace>
<AssemblyName>UniversalGamePriorityMod</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
<LangVersion>8.0</LangVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<Reference Include="MelonLoader.ModHandler">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\VRChat\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="AssemblyInfo.cs" />
<Compile Include="UniversalGamePriorityMod.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
22 changes: 22 additions & 0 deletions UniversalGamePriorityMod.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29728.190
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniversalGamePriorityMod", "UniversalGamePriorityMod.csproj", "{76A74B7D-000B-42AC-8F48-60E5D449CA91}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{76A74B7D-000B-42AC-8F48-60E5D449CA91}.Release|Any CPU.ActiveCfg = Release|Any CPU
{76A74B7D-000B-42AC-8F48-60E5D449CA91}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {06B88F2B-D6AE-4F17-8A94-F378FEE7A5B5}
EndGlobalSection
EndGlobal

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