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Query correct value for the bounds to GL.ActiveTexture #6970

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merged 2 commits into from
Mar 5, 2020

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bartwe
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@bartwe bartwe commented Dec 21, 2019

see bug #6969

@Jjagg
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Jjagg commented Dec 22, 2019

These build failures don't seem related to the PR. Something must've changed on the build bots.

Thanks, this is great!
Could you fix the typo: MaxCombindTextureImageUnits -> MaxCombinedTextureImageUnits

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bartwe commented Dec 22, 2019

Typo fixed

@Jjagg Jjagg force-pushed the bartwe/OpenGLMaxTextureSlotsFix branch from 9a61b34 to 4582a75 Compare March 4, 2020 22:33
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Jjagg commented Mar 5, 2020

Thanks @bartwe! Sorry for the delay.

@Jjagg Jjagg merged commit 263a549 into MonoGame:develop Mar 5, 2020
@harry-cpp harry-cpp added this to the 3.8 Release milestone Jun 14, 2020
kimimaru4000 pushed a commit to kimimaru4000/MonoGame that referenced this pull request Sep 25, 2020
* Query correct value for the bounds to GL.ActiveTexture

see bug MonoGame#6969

* Fix typo
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3 participants