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fix GDS spill bug when copying from the batch write buffer #2697

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merged 1 commit into from
Jun 10, 2021

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@rongou rongou commented Jun 10, 2021

When a spilled buffer is pending and still in GPU memory, sometimes we want to copy part of it to the UCX bounce buffer. We shouldn't copy the whole length of the buffer, and should only copy the specified length.

Signed-off-by: Rong Ou rong.ou@gmail.com

Signed-off-by: Rong Ou <rong.ou@gmail.com>
@rongou rongou added the bug Something isn't working label Jun 10, 2021
@rongou rongou requested a review from abellina June 10, 2021 18:17
@rongou rongou self-assigned this Jun 10, 2021
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rongou commented Jun 10, 2021

build

@rongou rongou changed the base branch from branch-21.08 to branch-21.06 June 10, 2021 18:17
@abellina abellina added the P0 Must have for release label Jun 10, 2021
@rongou rongou merged commit 96049a6 into NVIDIA:branch-21.06 Jun 10, 2021
@rongou rongou deleted the fix-batched-buffer-copy branch June 11, 2021 19:05
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