Fix overflow checking on optimized decimal sum #4072
Merged
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I found this yesterday while trying to check a few things with overflow on the decimal 128 branch. It turns out the underflow, and wrapped overflow were not being checked properly. I have fixed it, but the test would take a very long time to run and I am not sure we want to put into into our regular integration tests
The changes for
GpuUnscaledValue
are there mostly to get the test to work. It turns out that UnscaledValue is applied after constant folding so if you have a Decimal constant value with precision 8 or lower that you are doing a SUM on it will not run on the GPU. It is a bit of a corner case. The changes forGpuUnscaledValue
were already applied to the decimal128 support branch.