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p31 #486
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p31 #486
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# Conflicts: # src/Perpetuum/Services/TechTree/TechTreePointsHandler.cs # src/Perpetuum/Services/TechTree/TechTreeService.cs # Conflicts: # src/Perpetuum/Converters/DelegateConverter.cs # src/Perpetuum/Services/TechTree/Points.cs # src/Perpetuum/Services/TechTree/TechTreeNode.cs # src/Perpetuum/Services/TechTree/TechTreePointsHandler.cs # src/Perpetuum/Services/TechTree/TechTreeService.cs # src/Perpetuum/Threading/LockFree.cs # src/Perpetuum/Wallets/Wallet.cs
- Working mechanic. Requires balancing, renaming and resources work
- Renaming Spark Teleport Token into Spark Teleport Device
- Renaming Spark Teleport Token into Spark Teleport Device
- Advanced and Expert prototype parallel processing are now enabled
- Added check that Armor and ArmorMax are greater than zero (i.e. initialized) when calculating health
- Initial commit. Contains working mechanic for ladmines - can buy on parket and deploy, they will explode on target stays in 50m radius for 2 seconds. There is no way to kill them but they will autodespawn in 8 hours (or whatever, same value for probes)
- Style-guide fixes. also removed unused variables
- minor script change
add build workflow/action
…ions (2 lvl per tier) - Turrets are now being removed once Spectator leaves the zone (either dock, dead or teleported out) - Fixed incorrect free bandwidth calculation (now up to 5 turrets as planned) - Minor refactoring and styling
- Industrial turrets now use optimal range from modules to calculate distance (was hardcoded)
- Players are now not considered enemies if they are in squad with turret owner (needs re-checking) - Refactored remote control mechanics a little bit
- Harvesting turrets no more harvesting empty tiles
- Alpha is now safe until both players flagged
…rial turrets - Fixed issue with industrial turrets don't dsrop loot on disappear
- Turrets don't hate their owner anymore - Turrets won't shoot flagged enemy on Alphas if their owner isn't flagged - Minor code cleanup performed
…ere they were so far
- RCU turrets are now can't be spawned in 1km radius near terminals and teleports - Some code auto-cleanup performed
- When RCU turrets are out of operational range, they will explode - Landmines now have 15 sec grace period when deployed - Fixed an issue with RCU being left on field when teleporting using anomalies
- set JoinChannel to protected; - join character to the terminal chat via TryJoinChannel.
clouths
reviewed
Mar 17, 2024
clouths
reviewed
Mar 17, 2024
aqpanaciy
approved these changes
Mar 17, 2024
clouths
approved these changes
Mar 17, 2024
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