Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

p31 #486

Merged
merged 58 commits into from
Mar 17, 2024
Merged

p31 #486

merged 58 commits into from
Mar 17, 2024

Conversation

Sellafield
Copy link

No description provided.

Viktor Dolzhukov and others added 30 commits September 2, 2023 15:03
# Conflicts:
#	src/Perpetuum/Services/TechTree/TechTreePointsHandler.cs
#	src/Perpetuum/Services/TechTree/TechTreeService.cs

# Conflicts:
#	src/Perpetuum/Converters/DelegateConverter.cs
#	src/Perpetuum/Services/TechTree/Points.cs
#	src/Perpetuum/Services/TechTree/TechTreeNode.cs
#	src/Perpetuum/Services/TechTree/TechTreePointsHandler.cs
#	src/Perpetuum/Services/TechTree/TechTreeService.cs
#	src/Perpetuum/Threading/LockFree.cs
#	src/Perpetuum/Wallets/Wallet.cs
- Working mechanic. Requires balancing, renaming and resources work
- Renaming Spark Teleport Token into Spark Teleport Device
- Renaming Spark Teleport Token into Spark Teleport Device
- Advanced and Expert prototype parallel processing are now enabled
- Added check that Armor and ArmorMax are greater than zero (i.e. initialized) when calculating health
- Initial commit. Contains working mechanic for ladmines - can buy on parket and deploy, they will explode on target stays in 50m radius for 2 seconds. There is no way to kill them but they will autodespawn in 8 hours (or whatever, same value for probes)
- Just small changes
- Completed mechanics
- Style-guide fixes. also removed unused variables
- minor script change
add build workflow/action
…ions (2 lvl per tier)

- Turrets are now being removed once Spectator leaves the zone (either dock, dead or teleported out)
- Fixed incorrect free bandwidth calculation (now up to 5 turrets as planned)
- Minor refactoring and styling
Dolzhukov, Viktor and others added 19 commits January 3, 2024 14:52
- Industrial turrets now use optimal range from modules to calculate distance (was hardcoded)
- Players are now not considered enemies if they are in squad with turret owner (needs re-checking)
- Refactored remote control mechanics a little bit
- Harvesting turrets no more harvesting empty tiles
- Alpha is now safe until both players flagged
…rial turrets

- Fixed issue with industrial turrets don't dsrop loot on disappear
- Turrets don't hate their owner anymore
- Turrets won't shoot flagged enemy on Alphas if their owner isn't flagged
- Minor code cleanup performed
- RCU turrets are now can't be spawned in 1km radius near terminals and teleports
- Some code auto-cleanup performed
- When RCU turrets are out of operational range, they will explode
- Landmines now have 15 sec grace period when deployed
- Fixed an issue with RCU being left on field when teleporting using anomalies
- set JoinChannel to protected;
- join character to the terminal chat via TryJoinChannel.
@Sellafield Sellafield changed the title Spectator p31 Mar 10, 2024
@Sellafield Sellafield merged commit 52ded12 into Development Mar 17, 2024
2 checks passed
@Sellafield Sellafield deleted the Spectator branch March 17, 2024 20:56
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

5 participants