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P32 #500

Merged
merged 22 commits into from
Sep 20, 2024
Merged

P32 #500

merged 22 commits into from
Sep 20, 2024

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Sellafield
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aqpanaciy and others added 21 commits March 22, 2024 12:55
- when stopping npc, reset movement to null;
- periodically check primary hostile.
- velocity vector in the case of zero length is calculated in the direction of the unit;
- if at the start already at destination, then set Arrived to true.
Update Zone.cs

- Mutex + HashSet insted of ImmutableHashSet.

Skip robotComponent update if not active.
- the camouflage bonus is now a robot property rather than a zone effect.
- Energy fields are no longer mineable by indy turrets
# Conflicts:
#	src/Perpetuum/Units/Unit.cs
@Sellafield Sellafield changed the title P32 after test step3 P32 Sep 13, 2024
@Sellafield Sellafield merged commit ee0906f into Development Sep 20, 2024
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@Sellafield Sellafield deleted the p32_after_test_step3 branch September 20, 2024 15:42
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2 participants