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Update readme
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ventusff committed Mar 14, 2024
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9 changes: 5 additions & 4 deletions README.md
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Expand Up @@ -53,10 +53,11 @@ Single-object / multi-object / indoor / outdoor / large-scale surface reconstruc
- Support using EmerNeRF for non-annotated objects.
- **2023-09-23 [v0.5.2]**
- Support generative/shared permutohedral lattice for batched/dynamic/batched-dynamic objects.
:fire: Significantly reduces the memory and time usage for training a multi-object scene: <u>one street with dozens of vehicles and dozens of pedestrians can be trained in 3 hours on a single RTX3090!</u>
- **2023-08-22 [v0.5.1]** Finish StreetSurf open-source
- **2022-11-17 [v0.4.2]** Total refactor to packed-info based volume buffers, for both single object training (named StreetSurf later) and multi-object training.
- **2022-08-08 [v0.3.0]** Total refactor to scene-graph management with frustum culling, major overhaul on speed performance
:fire: Significantly reduces the memory and time usage for training a multi-object scene: one street with dozens of vehicles and dozens of pedestrians can be trained in 3 hours on a single RTX3090!
- **2023-08-22 [v0.5.1]** Finish [StreetSurf](https://ventusff.github.io/streetsurf_web/) open-source
- **2023-01-10** :rocket: Release first public post for the neuralsim system ([Chinese ver.](https://mp.weixin.qq.com/s?__biz=Mzg4NTg5MzIxMQ==&mid=2247483721&idx=1&sn=ade7e21d280fc9965a98fa0a1cda0536&chksm=cfa0b07df8d7396bcccbfeb4eed5d72b7060ca8d35c702c32b733a037adf91252b5740e6375a#rd)).
- **2022-11-17 [v0.4.2]** Totally refactored to packed-info based volume buffers, for both single object training (named StreetSurf later) and multi-object training.
- **2022-08-08 [v0.3.0]** Totally refactored to scene-graph management with frustum culling, major overhaul on speed performance
- **2022-07-04 [v0.2.0]**
- Major overhaul on street-view training (data loading, LoTD repr., sky/mask, sparsity & regularizations.)
- Major overhaul on multi-object rendering (batched query & BufferComposeRenderer)
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