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datamodelsclient EFClientKill

RaidMax edited this page May 21, 2023 · 1 revision

EFClientKill Public class

Diagram

  flowchart LR
  classDef interfaceStyle stroke-dasharray: 5 5;
  classDef abstractStyle stroke-width:4px
  subgraph Data.Models.Client
  Data.Models.Client.EFClientKill[[EFClientKill]]
  end
  subgraph Data.Models
  Data.Models.SharedEntity[[SharedEntity]]
  end
Data.Models.SharedEntity --> Data.Models.Client.EFClientKill
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Members

Properties

Public properties

Type Name Methods
float AdsPercent get, set
List<Vector3> AnglesList get, set
EFClient Attacker get, set
int AttackerId get, set
int Damage get, set
Vector3 DeathOrigin get, set
int DeathType get, set
double Distance get
double Fraction get, set
int GameName get, set
int HitLoc get, set
bool IsAlive
Indicates if the attacker was alive after last captured angle
get, set
bool IsKill get, set
bool IsKillstreakKill get, set
long KillId get, set
Vector3 KillOrigin get, set
int Map get, set
EFServer Server get, set
long ServerId get, set
long TimeOffset get, set
long TimeSinceLastAttack
Specifies the last time the attack button was detected as pressed
get, set
EFClient Victim get, set
int VictimId get, set
Vector3 ViewAngles get, set
double VisibilityPercentage get, set
int Weapon get, set
string WeaponReference get, set
DateTime When get, set

Details

Inheritance

Constructors

EFClientKill

Source code

public EFClientKill()

Properties

KillId

public long KillId { get; set; }

VictimId

public int VictimId { get; set; }

Victim

public virtual EFClient Victim { get; set; }

AttackerId

public int AttackerId { get; set; }

Attacker

public virtual EFClient Attacker { get; set; }

ServerId

public long ServerId { get; set; }

Server

public virtual EFServer Server { get; set; }

HitLoc

public int HitLoc { get; set; }

DeathType

public int DeathType { get; set; }

Damage

public int Damage { get; set; }

Weapon

public int Weapon { get; set; }

WeaponReference

public string WeaponReference { get; set; }

KillOrigin

public Vector3 KillOrigin { get; set; }

DeathOrigin

public Vector3 DeathOrigin { get; set; }

ViewAngles

public Vector3 ViewAngles { get; set; }

When

public DateTime When { get; set; }

Fraction

public double Fraction { get; set; }

IsKill

public bool IsKill { get; set; }

VisibilityPercentage

public double VisibilityPercentage { get; set; }

Distance

public double Distance { get; }

Map

public int Map { get; set; }

TimeOffset

public long TimeOffset { get; set; }

IsKillstreakKill

public bool IsKillstreakKill { get; set; }

AdsPercent

public float AdsPercent { get; set; }

AnglesList

public List<Vector3> AnglesList { get; set; }

GameName

public int GameName { get; set; }

IsAlive

public bool IsAlive { get; set; }
Summary

Indicates if the attacker was alive after last captured angle

TimeSinceLastAttack

public long TimeSinceLastAttack { get; set; }
Summary

Specifies the last time the attack button was detected as pressed

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