The Toy programming language is an imperative bytecode-intermediate embedded scripting language. It isn't intended to operate on its own, but rather as part of another program, the "host". This process is intended to allow a decent amount of easy customisation by the host's end user, by exposing logic in script files. Alternatively, binary files in a custom format can be used as well.
The host will provide all of the extensions needed on a case-by-case basis. Script files have the .toy
file extension, while binary files have the .tb
file extension.
This is the Toy programming language interpreter, written in C.
- Simple C-like syntax
- Bytecode intermediate compilation
- Optional, but robust type system (including
opaque
for arbitrary data) - Functions and types are first-class citizens
- Import native libraries from the host
- Fancy slice notation for strings, arrays and dictionaries
- Can re-direct output, error and assertion failure messages
- Open source under the zlib license
For Windows(mingw32 & cygwin), Linux and MacOS, simply run make
in the root directory.
For Windows(MSVC), Visual Studio project files are included.
Note: MacOS and Windows(MSVC) are not officially supported, but we'll do our best!
Run make install-tools
to install a number of tools, including:
- VSCode syntax highlighting
Other tools such as a disassembler are available, as well - simply run make
in the correct directory.
import standard; //for a bunch of utility functions
print "Hello world"; //"print" is a keyword
var msg = "foobar"; //declare a variable like this
assert true, "This message won't be seen"; //assert is another keyword
//-------------------------
fn makeCounter() { //declare a function like this
var total: int = 0; //declare a variable with a type like this
fn counter(): int { //declare a return type like this
return ++total;
}
return counter; //closures are explicitly supported
}
var tally = makeCounter();
print tally(); //1
print tally(); //2
print tally(); //3
This source code is covered by the zlib license (see LICENSE.md).
@hiperiondev - Disassembler, porting support and feedback
@add00 - Library support
@gruelingpine185 - Unofficial MacOS support
@solar-mist - Minor bugfixes
Unnamed Individuals - Feedback
- Seth A. Robinson
Special thanks to http://craftinginterpreters.com/ for their fantastic book that set me on this path.