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CI: Expand GHA logic for windows compilers #1586

CI: Expand GHA logic for windows compilers

CI: Expand GHA logic for windows compilers #1586

Workflow file for this run

name: 🔗 GHA
on: [push, pull_request]
concurrency:
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-runner
cancel-in-progress: true
jobs:
windows-build:
name: 🏁 Windows
uses: ./.github/workflows/windows_builds.yml
# # First stage: Only static checks, fast and prevent expensive builds from running.
# static-checks:
# if: '!vars.DISABLE_GODOT_CI'
# name: 📊 Static checks
# uses: ./.github/workflows/static_checks.yml
# # Second stage: Run all the builds and some of the tests.
# android-build:
# name: 🤖 Android
# needs: static-checks
# uses: ./.github/workflows/android_builds.yml
# ios-build:
# name: 🍏 iOS
# needs: static-checks
# uses: ./.github/workflows/ios_builds.yml
# linux-build:
# name: 🐧 Linux
# needs: static-checks
# uses: ./.github/workflows/linux_builds.yml
# macos-build:
# name: 🍎 macOS
# needs: static-checks
# uses: ./.github/workflows/macos_builds.yml
# windows-build:
# name: 🏁 Windows
# needs: static-checks
# uses: ./.github/workflows/windows_builds.yml
# web-build:
# name: 🌐 Web
# needs: static-checks
# uses: ./.github/workflows/web_builds.yml
# # Third stage: Run auxiliary tests using build artifacts from previous jobs.
# # Can be turned off for PRs that intentionally break compat with godot-cpp,
# # until both the upstream PR and the matching godot-cpp changes are merged.
# godot-cpp-test:
# name: 🪲 Godot CPP
# # This can be changed to depend on another platform, if we decide to use it for
# # godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
# # appropriately.
# needs: linux-build
# uses: ./.github/workflows/godot_cpp_test.yml