Skip to content

Releases: Shadow-Develops/extramenu

Version 3.5.0 | Livery Selection

08 Oct 01:04
Compare
Choose a tag to compare

Added a brand new section to select liveries, and it allows for custom names too. This was added as many people requested it, so enjoy!

Full Changelog: v3.4.0...v3.5.0

Version 3.4.0 | Custom/non-custom conflicting fixed.

07 Oct 19:19
Compare
Choose a tag to compare

Fixed an error with custom/non-custom names existing within one vehicle, and other minor bug fixes.

Full Changelog: v3.3.0...v3.4.0

Version 3.3.0 | Command Open

19 May 21:06
Compare
Choose a tag to compare

Added the ability to open the script with a command.

There was a request made for the addition of the ability to open the script via a command, so we have added such a feature. You can now open the menu with a command and prevent the keybind from working or allow both.
Note: The location open system still requires the keybind to work.

Full Changelog: v3.2.0...v3.3.0

Version 3.2.0 | Latency Fix

29 Apr 06:16
Compare
Choose a tag to compare

Fixed Server Latency Error that was caused by ace permissions.

We got reports of the script causes latency issues and just eating server resources, so after some evaluation, we noticed that the ace permissions setup was causing some issues. We have changed how it works. Now, everything should be good, but please report any issues to us!

Full Changelog: v3.0.0...v3.2.0

Version 3.0.0

12 Apr 07:48
Compare
Choose a tag to compare

Updated to include some wanted features and cleaned up some things.


Added the following:

  • Ace Permissions
  • Repair/Damage System

Other:

  • Cleaned up somethings
  • Fixed some simple errors

Full Changelog: v2.2.0...v3.0.0

Version 2.2.0 | Minor Fixes

17 Jul 00:21
c3686b3
Compare
Choose a tag to compare

Some slight updates to spelling, fxmanifest, and such have been done to make the script run smoother.


  • __resource.lua -> fxmanifest.lua
  • fxmanifest.lua has be setup to run better and provide information on systems like TxAdmin.
  • Spelling on readme and other files updated.

Full Changelog: v2.1.0...v2.2.0

Version 2.1.0 | HotFix

08 Oct 19:46
497f1cb
Compare
Choose a tag to compare

Hotfix:

We were informed of an issue on Discord that extras in the menu would duplicate, so we have fixed it.

Update:

  1. Download the release below and replace the client folder from it to yours.
  2. Copy the code from the menu.lua and replace it with what you have.

Note: If you are downloading for the first time, you can download what is below as it has the full script.

For questions, comments, suggestions, or anything else please contact us via a support method.

Full Changelog: v2.0.0...v2.1.0

Version 2.0.0

03 Sep 18:27
4cab7da
Compare
Choose a tag to compare

New Feature:

You can now set the menu to only be opened when a player takes their vehicle within a marker on the map.

To set this up you simply edit the config.lua.

  1. Just change Config.locationOpen from false to true.
  2. Enter the location / marker data in Config.positions.
    Boom, you're done! Now when a player drives into the circle on the ground, they will be able to open the menu with the Config.MenuKey.

There is also a little prompt in the top left of the screen that pops onto player's screens when they drive over that, and that is what the "text" in Config.positions is. Like stated in the script, the menu key will auto be added to the text so don't add it yourself.

The keys are added based off the index (Config.MenuKey) and the respective name within keys.lua. Not all names are in there, so if you add a key not on the list in keys.lua, just add it in there with the same format listed in the file.

For questions, comments, suggestions, or anything else please contact us via a support method.

Full Changelog: v1.0.0...v2.0.0

Version 1.0.0

04 May 00:58
Compare
Choose a tag to compare

The first release version of the FiveM Extra Menu.

This has everything you need to get started using it.

Enjoy, and if you see issues or have suggestions let us know.